Showing posts with label Sable. Show all posts
Showing posts with label Sable. Show all posts

Sunday, January 07, 2007

Welcome To The First Entry Of 2007

Sorry for the delay since the last post; between real life and the holiday season, life has been somewhat grueling of late. But I’m back now with another batch of Retro-Reviews before we delve into the recently received December releases. But first, a thought which has occurred to me of late.

I’ve been switching back and forth for several months now between reading dozens of current comics, then reading some from two decades ago for a few weeks. There are some marked differences in the comics from the two settings. I don’t mean plot or characterization differences, although those exist, as well. This is something far more basic — pacing.

Most books now, even continuing books are written as story arcs. They typically run four to six issues, sometimes more, but very rarely more than 12. Each monthly book is intended to be only one chapter of that overall arc, sometimes containing only one piece of the story-telling triumvirate of beginning, middle and end. And they tend to read rather quickly. I average about 10 to 20 minutes reading most current comics.

Many of the books featured in these Retro-Reviews can take me nearly an hour to finish, front-to-back, with no more pages. The older issues have more words, to be sure. The writers of the period tended to be more verbose. But the creators also packed each issue with much more, I think. Not every comic book from the 1980s was a stand-alone story. But even when an issue was part of a larger story arc, each issue had its own beginning, middle and end; its own climax and breathers; its own little resolutions and setbacks, no matter how small, along the way to the larger finale.

I’m not saying every story then was better than every story now. Certainly not. But the stories were often more full, more developed. Richer, in a way.

Anyway, just a thought I’ve had.

Last time, we caught up with a few issues of The Warlord and DC’s first post-Crisis crossover event, Legends. These books fall around that same time and shortly after.

Batman 402 (DC Comics, 1986) — The story in this issue is written by Max Allan Collins and illustrated by Jim Starlin. Robin Jason Todd appears in the issue, both in and out of costume, but has a fairly small role, so we can assume he is still recovering from the injuries he received in Legends. The story centers on a former police officer driven by the loss of his wife and child into thinking he is Batman. His actions are much more savage than the real Dark Knight’s, resulting in the deaths of several small-time criminals and prompting a confrontation with the real Batman. But the identity crisis is the impetus for a number of discussions on what the Batman does, how he operates, why he does what he does, and whether or not he should employ lethal force. The story winds up with an interesting musing from Batman. Robin, who has witnessed the final take-down, says, “Broke some ribs, huh? That why you didn’t hit that guy sooner?” Batman replies, “Robin, somehow it was hard to swing at him. After all, who am I but just another guy who thinks he’s the Batman?” Certainly not the always-confident version of today, but this is a good Batman nonetheless.

The New Teen Titans 26-27 (DC Comics, 1986-87) — When last we saw the Titans as a whole, Nightwing and Raven were being held by the Church of Blood, and the others had just fought Mento’s Hybrid creations, resulting in the kidnapping of Aqualad. Then Flash (Wally West) and Changling played prominent roles in the Legends miniseries. These issues pick up with the return of Starfire after her African adventure in Teen Titans Spotlight #1-2.She wants the team to immediately rescue Nightwing and Raven, while Changling insists that the team must go after and help Mento and rescue Aqualad. After some debate, the team opts to build their numbers by first going after Nightwing and Raven. They travel to Zandia, home base for the Church of Blood, and are joined once again by Robin Jason Todd. In Zandia, the Titans meet Twister, a young girl corrupted by Brother Blood and confront the Brotherhood of Evil.

The New Teen Titans annual 2 (DC Comics, 1987) — The annual contains two stories. The first is a somewhat timeless tale of a team-up between the Titans and the new Dr. Light confronting giant robot dinosaurs built by aliens. The story is every bit as fantastical as that description sounds, and is framed by Wonder Girl Donna Troy telling her step-daughter a bedtime story. The second but main feature of the book is the history of Brother Blood. The entire 700-year history of the character is related by Mother Mayhem, and falls where it does because it details the Titans finally gaining access to the main Church of Blood in Zandia. Mother Mayhem tells the Titans the history of Brother Blood before his planned “resurrection” in hopes of convincing them to leave him alone.

The New Teen Titans 28-29 (DC Comics, 1987) — Obviously, the Titans aren’t going to leave Blood alone. They’ve learned that Nightwing and Raven are being held at the New York church where Blood’s “resurrection” is to be staged. Making use of the duped Azrael and the brainwashed Raven and Nightwing, the Church of Blood whips the world into a frenzy of spiritual need, then present their resurrection event in front of the world. When the Titans attack, things have been manipulated so that they appear to be attacking a benevolent entity with mankind’s best interests at heart. And the combined powers of Raven and Brother Blood truly seem to be defeating and destroying the Titans.

Jon Sable, Freelance 44-45 (First Comics, 1987) — These two issues present the two-issue tale, The Hard Way. Sable is hired to protect the only copy of a never-released six-year-old film as it finally makes its way to its debut at the Cannes Film Festival. The story itself, especially the resolution, seems a bit overly convoluted and disappointing considering the title’s usual level of quality. But these books are noteworthy as the beginning of the end of the series.

Mike Grell wrote the story and illustrated the cover, but he did not do the interior art. That chore was completed on these two issues by Judith Hunt. The art isn’t bad, but as happened when Grell started giving up duties on the Warlord, the trend here would continue. The letters page in issue 45, tells readers that with the next issue, Grell will give up all interior art duties to new artist Mike Manley. The reason for this is so that Grell can devote more time to a Sable graphic novel, but as far as I know, one never materialized. And this series only continued through issue 56, so the writing was apparently on the wall a year before Grell’s departure.

Teen Titans Spotlight 7-8 (DC Comics, 1987) — Both of these issues of the Spotlight series focus on Hawk by Mike Baron, Jackson Guice and Larry Mahlstedt. When last seen in New Teen Titans, Hawk was even more angry and prone to violence than ever before. That’s the Hank Hall presented here, although he’s still effective enough to defeat a group of very small terrorists who first take over a Colorado nuclear power plant, then lead Hawk to their home base in South America where their hive is being threatened.

Wonder Woman 1-2 (DC Comics, 1987) — This is the re-launch of the Amazon princess by George Perez and others. First there was Superman in John Byrne’s Man of Steel. Then Batman by Frank Miller. Now it’s Diana’s turn. And when DC re-starts Wonder Woman, they go all the way back to the beginning of time, re-telling motivations of the Olympian gods, the full history of the Amazons and the creation of Diana to thwart a mad plot orchestrated by the god of war, Ares. This is a very dramatic recreation of the Wonder Woman story.

That’s it for today. Again, next time we’ll dive into some of those more current December-released titles. See ya next time, Kiddie Cops. Happy collecting.

Wednesday, December 06, 2006

Redefining Heroes

We’re going to begin this batch of retro-reviews with a misplaced annual. If you’ll recall, one of the many reasons for going back through the entirety of my comic book collection a book at a time is to correct any continuity errors I have created by the placement of specific books. Well, Green Arrow annual #7, published by DC Comics in 1995, presents a number of surprises and requires a number of decisions. And some of the decisions I made before can now be “adjusted.”

Let’s begin first by making a distinction in terms. I once read a brilliant entry online (I’m sad to say I no longer remember exactly where, although I am reasonably certain that it came from a discussion thread on the wonderful Captain Comics site, which explained the differences in several similar comics-related terms. Two of those terms, which apply to this situation, were retcon and revision. By this person’s definition, a revision is adding something previously unknown to a well-known story. The addition or change doesn’t so much change the overall story, but maybe adds a new aspect or significance. A retcon, on the other hand, a term short for retroactive continuity, changes the original story into something completely new, often taking the form of an “everyhting-you-know-is-wrong” type of revelation. Now either of these devices can be wonderful story-telling tools if used properly, and each can be disastrous in the wrong hands. But in general, it is accurate to say a revision builds upon what has gone before, while a retcon brushes aside as meaningless what has gone before in favor of something new.

The story in Green Arrow annual 7 is definitely a revision. All of the DC Comics annuals of 1995 shared a Year One theme, so naturally, this tale deals heavily with the secret origin of Green Arrow. All of the familiar elements are there: Ollie falling overboard from his own yacht and washing ashore on a seemingly deserted island where he has to use his wits to survive; along the way, he perfects his skills with a bow and arrow, and finally secures a ride back to civilization when he discovers a small band of drug smugglers on the island and captures them. This specific tale — created by Chuck Dixon, Rick Burchett, Eduardo Barreto, Chris Renaud, Gerry Fernandez, Lee Loughridge, Albert de Guzman, Darren Vincenzo and Scott Peterson — adds a “contemporary” (more on this in a minute) framing sequence and a few additional details between Ollie’s washing ashore on an island and discovering the band of drug smugglers. The addition does very little, if anything, to change those familiar elements, but adds some new ones into the mix, nonetheless.

In this tale, Ollie washes up on one island, develops his skills with a bow, etc., then learns he is not alone on the island. A shipwreck victim has been on the island for almost a year. He and Ollie, working together, manage to fashion a crude raft in an effort to escape the island. During the construction of the raft, Ollie learns something about his companion, which causes Ollie to leave the island alone. Being an inexperienced sailor, Ollie only makes it to another nearby island on his own. This second island is where Ollie discovers and captures the drug runners, and Green Arrow is born. However, what happened on that first island that led to Ollie leaving alone comes back to haunt him in the “contemporary” sequence of the story. It’s a great read, doesn’t change the essential origin story, but adds in the motivations for the current tale, while also explaining, in story, why some of the details of GA’s origin aren’t always repeated when this tale is retold. In short, it works wonderfully. I highly recommend it.

Now, as this story is part of the Year One theme, even the “contemporary” framing sequence of the tale is supposed to have happened within that first year of Green Arrow’s existence. However, that presents a problem. The only costume Green Arrow wears in this story is the one designed by Neal Adams in the late 60s/early 70s — the all-green version. However, the Silver Age GA, even post Crisis, has been shown to wear the green tunic and leggings with the red boots and gloves.

Sometimes I’ll “fix” such a costuming problem by assuming that the character’s memory is just a tad off. Hey, it happens to all of us sometimes. Do you remember exactly what you were wearing in all of your memories? This “fix” works best when someone else is doing the “remembering.” But since the framing sequence is the part with the wrong costume, this particular “fix” doesn’t work as well for this story.

So instead, I chose to ignore the Year One designation on the cover and simply assume that in my universe, the framing sequence actually happens a few years after GA’s public debut, after he has switched to the Neal Adams costume.

Now, however, another “fix” is open to me, allowing me to place this story a little farther back in time. Now that we’ve seen the events of Infinite Crisis and know about the reality-altering effects of Superboy-Prime’s efforts to break out of the dimension he’s “imprisoned” in, this can be a Year One story, and the different costume can be explained by a super-punch. Aren’t comics fun?

OK, moving on ...

The Warlord 108-113 (DC Comics, 1986-87) — Most of these issues are standard one- or two-part tales of Travis Morgan traveling through the hidden world of Skartaris in search of the wizard who may be able to cure his daughter, Jennifer, who has been afflicted with rapid-aging since #100. Traveling with Morgan is Shakira, an occasional ally of the Warlord who can transform herself into a cat, and Daimon, an old friend of Shakira’s who the reader has just met a few issues ago.

In the first arc, the trio comes to a frozen wasteland where the people are threatened by a vampiress. Eventually she is dispatched, but not before Daimon falls in battle. Issue #111 takes Morgan and Shakira to an underwater village, but the most important details of the issue are revealed on the letters pages. First is the announcement that new editor Bob Greenberger will be taking over with the next issue. The second is a response to growing criticism from readers that Morgan doesn’t seem to be in a big hurry to find the cure for Jennifer. Greenberger promises that the quest story line will be wrapped up in the next few issues, and that big changes are coming in the direction of the title.

Then in issue #113, we start to see some subplot elements being introduced that involve the surface world and fallout from the tale in Warlord annual #5, which also heavily involved the surface world. All of these issues of Warlord are new to me, but I suspect the surface world is going to begin playing a much heavier role in the events of Skartaris, and I feel that is a mistake. Morgan has been seen on the surface with other heroes during the Crisis, as well as a time or two during the late 1980s relaunch of Green Arrow by Mike Grell, also the creator of the Warlord. I have no problem with such occasional, mostly secret interactions. But on the whole, I like my Skartaris well-removed from the surface world Morgan comes from. I’m not sure if I’ll like these changes once they arrive.

Teen Titans Spotlight 1-2 (DC Comics, 1986) — When last we saw Starfire in the pages of New Teen Titans, she was leaving Tamaran for Earth, disgusted that her people had embraced the rule of her sister, Blackfire. The premiere issues of this new title depict her arrival back on Earth in a fashion too often neglected in science fiction stories. Starfire has been a Titan for several years by this point, but by and large, her experience of Earth is limited to New York City. When she arrives back on Earth, mistakenly landing in South Africa, she has no idea where she is, nor how to return to New York from her current location. Being a stranger in a strange land is complicated further when Starfire is confronted by the people of the region and the rule of the land, Apartheid. The young alien is manipulated by the South Africa government, and led to believe she has killed someone before she is able to sort out the seemingly insane behavior of the citizens of the land.

Jon Sable, Freelance 40-43 (First Comics, 1986) — These two two-issue arcs are straight-forward action-adventure fare. The first takes Sable to a marksmanship competition where a fan feels snubbed by Jon and sets about to gain revenge by setting up Jon for execution. The second issue involves Jon stumbling onto a terrorist plot and an “old” friend he thought was murdered. All four issues are recommended.

The New Teen Titans 24-25 (DC Comics, 1986) — The re-formed Titans return from the disastrous mission against Cheshire. Robin Jason Todd, Hawk and Speedy each decide to leave for his own reasons, leaving Wonder Girl, Jericho, Aqualad and the new Flash, Wally West. These four are reunited with Changling and Cyborg who relate their battles with Changling's step-father Steve Dayton, now driven insane by his Mento helmet. Meanwhile, Mento has decided that he should follow in the footsteps of the late Niles Caulder and create his own version of the Doom Patrol to help him kill his step-son and the other Titans. To achieve this end, Mento creates accidents, then saves the victims by turning them into monstrous members of his new Hybrid. Thus a pair of Greek archaeologists are transformed into Harpi and Gorgon, and a former Israeli soldier becomes Pteradon. In an initial attack, the three reluctant creatures are captured by the Titans and offer to help defeat their “creator.” But Mento sends a fourth member of the Hybrid, this one a willing participant in the experiment which transforms him, to free the others. This Behemoth, a former sumo wrestler, “rescues” Gorgon, Harpi and Pteradon, taking Aqualad captive in the process.

Action Comics 584 (DC Comics, 1987) — This is the first post-Crisis issue of Action Comics published. This incarnation of the book focused on team-ups between Superman and various guest-stars, this time the Titans. Apparently before they can attempt to rescue the captured Aqualad, Wonder Girl, Cyborg, Changling and Jericho must confronted a demented Superman, apparently drunk on his own power and destroying everything in sight. It takes a while, but the Titans are finally able to figure out that things are not quite what they seem.

And those are the retro-reviews for today.

Friday, November 03, 2006

Going Into The Wild Places

Last time we checked up on Travis Morgan, the Warlord, a character created by Mike Grell. Today we’re going to look at the next six issues of the book Grell was working on in 1986, Jon Sable, Freelance #34-39 (First Comics, 1986).

One of the first things to note is that the book becomes a First Comics Deluxe Series with issue #34 meaning that it gains a few extra story pages and the paper quality used is better. The first two issues we’re looking at today form a somewhat gritty arc as Jon shows up in a small Idaho town where he meets up with a Native American guide and sets out on a “hunting” trip. In the wilderness, Jon explains to his guide that they are there to do more than shoot animals. “Not just to hunt ... to learn,” he says. “And to get back some of what I lost.”

His guide, Winter Wolf, replies sagely, “There are things a man can only find in himself ... but sometimes you have to go to the wild places to look.”

There are some truly wonderful wildlife illustrations in this first issue as Jon relearns about the woods and the pair explore the wild world. The violence comes in when John and Winter Wolf stumble across a camp of survivalists who have kidnapped several women.

Issue #36 is somewhat lighter in tone. Jon is back home in New York, and Grell uses the opportunity to move him around the city, checking in with various supporting cast members and seeing how everyone is getting along. Along the way, Jon and Myke “accidentally” run into a woman named Claudine Jobert who hires Jon as a guide/tracker for an expedition to Africa in search of a legendary ivory ape statue. Jon is somewhat reluctant at first, doubting the statue even exists, but sees the trip as a chance to show Myke his former home. This issue sets up the next arc which plays out over issues 37-39.

The African safari story line offers some more gorgeous wildlife art. As far as plot, Madame Jobert quickly reveals herself to be a self-important, selfish woman with no regard for nature or other people. Jon prevents her from needlessly killing an elephant, but later, she wounds a jaguar, forcing Jon to track it down and finish it off. Jon is very seriously wounded in his effort to dispatch the wounded cat, but this tragedy works in his favor. While he is laid up and the little band is forced to make camp for several days, Jon notices a series of “secret messages” being send between Madame Jobert and someone else.

After Jon recovers from his injuries, he first proves that the ivory ape was indeed a hoax, then must take desperate measures to save his own and Myke’s life from Madame Jobert, who is really the person responsible for the murders of Jon’s family. She has brought him here to Africa in an effort to trap and kill him, as well. Overall, these are some truly excellent comics, both in terms of art and story.

Sunday, October 08, 2006

Things Get Just A Little More Normal — Linearally Speaking

The Crisis is over. So are all of the revamps (at least the ones in my collection) which changed something about the status quo in the DC Universe without using a contemporary framing sequence. But there are still a few of these older comics I managed to read through before my latest batch of new comics arrived. So, getting back to our various story lines from before the Crisis ...

The Warlord 99-100 (DC Comics, 1985) — We talked a bit about issue 98 last time and how it made a couple veiled references to the coming Crisis, but how there was a natural break between issues 97 and 98. And the references to the Crisis were vague enough that I think the issue can stand and “refer” to some other big event. These two issues wrap up the story line from before Crisis where New Atlantean invaders have captured the kingdom of Shamballah and most of Skartaris. The magical nature of the ruler of New Atlantis is revealed in issue 98 and 99. Morgan, his daughter, Jennifer, and his companion, Krys, devise a plan to defeat both wizard-king and his minions. The epic battle takes place in issue #100, of course, and involves Morgan taking on the wizard-king directly. As Morgan is protected by Jennifer’s mystical spells, the wizard is taxed more than he expected to be by the battle. In his efforts to defeat Morgan, he draws psychic strength from his people, thus weaking them to the point that the rag-tag Shamballan army can conquer the invaders. Once that is accomplished, there is no more psychic energy for the wizard to draw on, and he is finally defeated, as well. Overall, not too bad an ending to this tale, except that the wizard king’s name changes throughout issue #100 from Cykroth to Cycroth, but that’s a minor quibble.

The Thing 28-32 (Marvel Comics, 1985-86) — Before the Crisis, the Thing was wandering the country on his own after quitting the Fantastic Four. Most recently, he’d decided to join the Thunderiders motorcycle stunt group in an effort to get closer to one of its members, Sharon, only to learn that she was leaving the group. Issue #28 picks up with Ben deciding that his heart just isn’t in the motorcycle thing since Sharon left. He decides to leave the group and pursue a career in wrestling, specifically the new unlimited class wrestling league being formed. Ben quickly becomes the star attraction and proven champion of the class, which doesn’t mean there is a shortage of people showing up to challenge him. The first major challenger, the Gator in issue 29, was a former champion looking to reclaim his lost glory and willing to go to any lengths to achieve it. Issue 30 pits Thing against the Beyonder in a crossover portion of Secret Wars II. In this story, the otherworldly Beyonder makes himself human and tries to experience life as one of us. Hearing of the unlimited class wrestling, the Beyonder thinks to try his hand at it. Ben sees this as his opportunity for revenge as he begins to blame the Beyonder for all of the troubles in his life since the first Secret Wars series. Ben beats the Beyonder viciously, almost killing the omnipotent being. Unbeknownst to Ben, Sharon, the woman of his dreams, has been coming to see all of his fights. She is horrified by what she sees when Ben nearly kills the Beyonder. She reveals her presence to Ben and invites him to take a vacation, ease his stress, and accompany her to her new job as a stuntwoman in a movie. Issue 31 takes Ben and Sharon to the set where a movie version of Devil Dinosaur is being filmed. Predictably, Ben mistakes the first couple of scenes he sees being shot as real peril for someone and ends up ruining the shots trying to save actors. It gets so bad, Ben is banished from the set, then fails to respond when — you guessed it — a real monster shows up. Everything works out OK, though, and Ben returns to the ring in issue 32, where he begins to suspect something foul in the way the wrestling league’s promoter keeps coming up with strong men. For the most part, these are some fun issues of a fun comic, although I think writer Mike Carlin went a little far showing Ben’s rage in the battle with the Beyonder. Thing is not normally depicted as a berserker-type fighter like Wolverine, and I believe he crosses the line and ceases to be a hero when the only reason he doesn’t kill the Beyonder is because he can’t kill an immortal opponent.

The Amazing Spider-Man 267 (Marvel Comics, 1985) — Now this is a fun comic. Spider-Man is at his best when he is the typical hard-luck hero. This issue starts out with the wall-crawler feeling somewhat under the weather anyway, but when a non-powered thief manages to escape him, Spidey is furious with himself. The one saving grace is the fact that our hero manages to flip a spider-tracer on the criminal before he makes good his escape. After regrouping, Spider-Man tracks his foe to the suburbs where all sorts of out-of-his-element hilarity ensues. First, the absence of tall buildings means nothing from which to slings his webs. So Spidey hops on the roof of a transit bus which promptly stops as the driver demands fare or he’ll toss Spidey to the curb. When he tries to climb a tree to gain a higher vantage, the tree breaks and a self-important neighborhood watch tries to make a citizen’s arrest. Of course, Spider-Man ends up catching the thief in the end, but not before he vows never to visit suburbia again. Peter David and Bob McLeod remind a person how fun comics can be with this issue.

The New Teen Titans 15 (DC Comics, 1985) — Despite the cover which shows four different puzzle pieces representing the overall Titans mosaic at this point, only three of the vignettes are actually featured in this issue. Wonder Girl, Cyborg and Changling, shown charging determinedly toward something on the cover, do not appear in this issue. However, we do spend a brief time following Arella’s quest to find her daughter, Raven, following rumors of her appearance in a small, southern community. In flashbacks, we hear that Raven was indeed in the town for a while, but once the people there learned of her healing abilities, they took Raven prisoner and forced her to heal more people than she could handle until she escaped. The bulk of this issue pics up with Nightwing, Jericho and Starfire bound for Tamaran on a spaceship. We learn that the political climate on the planet is once again in turmoil, this time, as before, with the trouble being stirred up by Starfire’s sister, Blackfire. The difference is, Blackfire is leading a rather successful rebellion. The Tameranean people have grown tired of the weakness they perceive in their ruler, Myand’r, Starfire’s father. Instead, many of them have embraced Blackfire’s call for open revolt. This, we learn, is the real reason behind Starfire being summoned back home. She is to be wed to the prince of a southern kingdom in an effort to re-unite the Tamaranean people and prevent a civil war. Of course, Starfire is not very happy about this, and neither is her lover, Nightwing.

The Omega Men 34 (DC Comics, 1986) — The tale begun in New Teen Titans 15 picks up again in this title. The Omega Men are a space-faring super team, and one of their members is Ryand’r, Starfire’s younger brother. They are returning to Tamaran after an adventure in their own title. At first, Ryand’r is happy to be reunited with his sister, who has been away on earth for quite some time. But, once the Omegans land and discover the political strife, a traitor is revealed in their midst, and this team, too, is thrown into the middle of the brewing battle.

The New Teen Titans 16-17 (DC Comics, 1986) — These two issues deal with the actual conflict breaking out among the Tamaraneans. First, Blackfire uses the Omegans to battle the Titans for her. We also get some insight into Blackfire’s motivations and learn that while she can be barbaric and cruel, she really does want what is best for her people. Ultimately, Blackfire wins control of the planet because the people are on her side — they are tired of Myand’r seemingly always making concessions to their enemies. This is a warrior race, and they want a warrior to lead them. Unfortunately for the relationship between Nightwing and Starfire, Blackfire does not win until after Starfire is wed to the southern prince according to her father’s wishes. In the end, Starfire, her brother, her mother and her father are exiled by Blackfire. And the starship carrying them to the nearby planet Okaara is destroyed in space. Neither of these issues looks at the other members of the cast during the duration of this conflict.

Jon Sable, Freelance 31-33 (First Comics, 1985-86) — Issues 31 and 32 take Jon on a fact-finding mission to Nicaragua. He is asked by an old friend to be part of a team which will sneak into the country, verify rumors of a munitions storage depot, and if they find the rumors to be false, call off the planned airstrike to destroy the munitions. We meet the various members of the team and follow them into Nicaragua where they find the munitions, but not the ones they expected. Instead of ordinary arms, the weapons they discover are of nuclear strength. An airstrike would be far more destructive than intended, but the team feels they cannot call off the strike and do nothing. So they must find a way to safely destroy the stockpile on their own, and the clock is ticking.

Issue 33 is a more light-hearted tale. In a previous issue, mention is made of turning Jon’s leprechaun children’s books into an animated cartoon. Jon, Eden and Myke go to meet the animator and preview the animation. The illustrator in the story is based on Sergio Aragones, who illustrates the portion of the comic devoted to the leprechauns.

Detective Comics 559 (DC Comics, 1986) — This issue features Batman and Catwoman teaming up with Green Arrow and Black Canary. At this point, Catwoman Selina Kyle knows Bruce Wayne is Batman, the two are romantically involved, and the former thief is the Dark Knight’s sometime ally. Green Arrow and Black Canary come to Gotham trailing a man committing crimes, but for a morally higher purpose, to help bring down a corrupt corporation poisoning unwitting people. The Star City pair stop Batman from catching the thief, and the two male heroes must settle their ideological differences long enough to work together. This tale is by Doug Moench, Gene Colan and Bob Smith.

The Warlord 101-2 (DC Comics, 1986) — A new creative team takes over with issue 101, writer Michael Fleisher and artist Andy Kubert, and I have to say, I’m not so sure about it so far. At the end of issue 100, Morgan returns from his battle with Cykroth to find that Jennifer’s magic spell has taken a toll, Morgan’s daughter is now old and near death. This issue begins the quest to find a cure for Jennifer’s mysterious aging before she dies. First Morgan seeks out the greatest wizard in Skartaris, who agrees to help if Morgan will secure an artifact for him. Once the task is complete, the wizard’s help turns out to be merely pointing the way to look for someone else who might be able to help. In issue 102, Morgan comes across a group of clerics about to perform a human sacrifice. Naturally, Morgan defeats the cleric and frees the damsel who turns out to be an Amazon queen, and the two share an adventure among her people. I don’t know what it is about these issues that has changed for me, and maybe I’ll warm up to them in a few more, but right now, I’m losing interest in The Warlord since Shamballah has been regained.

The Warlord annual 5 (DC Comics, 1986) — This annual is by Michael Fleisher and Adam Kubert. It depicts Morgan on a quest, presumably still the one trying to find a cure for Jennifer, but he is traveling with Shakira, someone who hasn’t been seen in the regular book in a couple issues, so maybe this book takes place a little more into the quest. The focus of this story, however, is not Morgan or his travels, but on outer world events. A group of vacationers is exploring Incan ruins when one of them disappears. Unbeknownst to the others, the man is kidnapped by a secret group of Incans who still live on the edge of Skartaris and travel back and forth between their old home and their new one. Morgan just happens to stumble onto the Incans, tries to help free their captive and seal up their secret entrance to Skartaris. This tale is a bit different from the usual Warlord fare, and just not my cup of tea, I’m afraid. As always, your mileage may vary somewhat as it’s not a bad story.

Whew! That’s was really a bunch of stuff, so I’ll call it a day for now. And again, next time we’ll go back to some truly current comics including a few really good Civil War tie-ins.

Wednesday, July 26, 2006

Oops! Call In the Time Repair Specialists

I’m back with a few more reviews, but first, this little jaunt down comic book memory lane has paid off as it was intended to do. Recently, I talked about how I store my comics chronologically, as if the characters lives were real, linear spans, so not all of the books are in numerical order. For more on that discussion, see the March 2, 2006, post "Meanwhile, back in the Comics Den ..."

Well, in 2000, Ben Raab and Michael Lark did a three-issue, prestige format Legend of the Hawkman miniseries. Now, the events in this story clearly deal with the pre-Crisis Katar and Shayera Hol from the planet Thanagar. So, sometime after reading the story for the first time, I filed the story just before the events of the Crisis, along with other books from 1985. I don’t remember exactly why I chose to place the series so close to the Crisis, maybe it was just easier to find at the time.

Now, in 2006, I’m re-visiting this portion of my collection, and I come across this series, still quite good, dealing with not only heroics, but also issues of faith and bonding. It’s really quite good. But, as I re-read the story, it has the feel of something that should have come earlier. The Hawks still seem somewhat new and unfamiliar to the earth in this tale. The clincher is a cameo by Superman in the second issue. It is clear from the brief exchange between the Hawks and the Man of Steel that this meeting takes place before most of the members of the Justice League have decided to trust one another with their respective secret identities. Superman seems to have no idea that the Hols are also museum curators Carter and Shayera Hall (why is it that only the male had to change his name?). Obviously, this series needs to “occur” much earlier in the history of the DC Universe. Finding and correcting little continuity errors such as this one is one of the reasons I’m revisiting these older tales.

Other books I’ve read in the last few days:

Jon Sable, Freelance 28-30 (First Comics) — These three issues revolve around a charity auction of Hollywood memorabilia and the disappearance of the famous statue from “The Maltese Falcon.” Sable’s friend, Sonny Pratt, gets the mercenary involved in the case, which nicely adds character bits to the relationship between Sable and Police Capt. Josh Winters.

Red Tornado 1-4 (DC Comics) — This was a four-issue series from mid-1985 by Kurt Busiek and Carmine Infantino which explores the android hero’s desire to be more human. I’m not a big fan of Infantino’s artwork, especially during the mid-1980s when everything he drew was so angular (see his work on The Flash during this time), but this book isn’t so bad. Busiek chooses to pit the Tornado against an old JLA foe, The Construct, another mechanical entity. The story has some nice character development for Reddy, as well as his surrogate family, Kathy Sutton and Traya.

Nightcrawler 1-4 (Marvel Comics) — This is another four-issue series, this time both written and illustrated by Nightcrawler creator, Dave Cockrum. A mishap in the Danger Room sends the swashbuckling X-Man to a series of ever-increasingly bizarre alternate universes, finally ending up in one based on a fairy tale imagined by Kitty Pryde and inhabited by cartoonish versions of the X-Men. This series doesn’t do much to change Kurt Wagner’s character or bring about any major changes in his continuity; it’s just a fun romp through some strange adventures, a tale befitting the devilish mutant.

The Thing 27 (Marvel Comics) — Ben Grimm is still on the road, this time running across the Fabulous Thunderiders, a motorcycle group. I don’t know much about the Thunderiders, but from the dialogue within the story, this group has apparently either starred in a title of their own or at least shown up in other titles. They obviously have some history, including some kind of mystical link which can manifest as the Black Marauder, a daredevil cyclist hero, or is he?

The New Teen Titans (second series) annual 1 (DC Comics) — The main story in this book features Tara Markov (Terra) as member of the Titans, which places it before the events told in the Judas Contract storyline from a couple years earlier. But there is a modern framing sequence which shows new Titans Joe Wilson (Jericho) reading through files of the team’s past cases that keeps the story placed with other 1985 tales. In this adventure, the Titans meet a group of representatives from yet another intergalactic police force, The Vanguard, and is obviously an attempt to launch an off-shoot title which never came to be. This is one of the weaker Titans annuals during the Marv Wolfman era (George Perez had left the title by this point), but since I have everything else in this run of the group, I keep this book as well.

And lastly, The New Teen Titans (second series) 12 (DC Comics) — This story wraps up some loose ends from the group’s recent past in a rollicking “Ghost Story.” An occasional recurring foil for the team since it’s 1980 relaunch was a crime family headed by Donna Omicidio. Among other storylines, she played an important part in The New Teen Titans (first series) annual 2, the first comic of this series I ever purchased, and the book responsible for getting me interested in comics again. (For more on this annual, see the February 2, 2006, post "What the hell are 'kiddie cops'?") With the help of an eight-year-old apparition, the Titans are able to solve a 50-year-old murder mystery. A very good read.

And that brings us to the doorstep of the Crisis on Infinite Earths. If you recall from last time, Warlord #97 showed some early effects of the anti-matter wave on Skartaris. The New Teen Titans #13 and #14 both take place in the midst of the Crisis. That’s the next thing in the chronology to read through. I may not offer reviews of every single one of those issues. I think, for a time, I will try offering reviews only of select books for which I have something significant to say instead of saying something about each and every one. Plus, it may be just a bit before I get to the Crisis books. My July shipment of new comics has been sent and should arrive in a few days, so we’ll be back to reading current comics within a week.

See ya next time.

Monday, June 26, 2006

A Crisis Is Brewing

Just some brief thoughts today on the comics I’ve read over the last few days moving into the year 1985.

For one thing, several of the comics, regardless of publisher, have been running an advertisement listing the results from Amazing Heroes Best 10 Books of 1984 poll, per R.A. Jones in Amazing Heroes #63. The list is first, Swamp Thing; second, Jon Sable; third, American Flagg; fourth, Teen Titans; fifth, Fantastic Four; sixth, X-Men; seventh, Blue Devil; eighth, Atari Force; ninth, Dr. Strange; and tenth, Power Pack. Two out of those top ten are complete runs in my collection.

I’ve also been paying more attention to the letters columns, editorial features and First Notes and such as I read over some of these comics than I used to when I was younger. I still don’t read every letter or comment, but I notice writer’s names and editorial opinions and such a tad more than I used to. I am seeing a lot of letters by “T.M. Maple,” a pseudonym not unfamiliar to a large number of comics collectors. T.M. was a very prolific and insightful writer to many letter cols. I don’t know the entire story of this individual, but I’ve read some things. It is interesting to see the number of books in which his missives appear.

For specific storylines, the Thing has finished up his adventures on the Beyonder’s planet and returned to Earth. I knew there was a point when his long-time girlfriend, the blind Alicia Masters, started dating the Human Torch instead. Now I know more about how and when that event came about in the life of Ben Grimm. One of the reasons Thing stayed behind on the Beyonder’s world was to sort out his feelings for Alicia. He was thinking he should break up with her because he was too dangerous for her to have a relationship with. Ben resolved to go through with the break-up and returned to Earth to find that Alicia had suspected what was coming, and when he didn’t return right away from space, she took the hint and moved on with her life. Johnny Storm was there to help out, and their relationship grew while Ben was away.

In the New Teen Titans, the team recovered from their emotional and psychological battles with Trigon. Then they discover something of the true origin of Lilith, a longtime, on-again-off-again member from the old days. It seems that Lilith is the daughter of Thia, one of the Titans of Myth, parents to the gods of Olympus. The goddess Thia kidnapped Lilith claiming to have been searching for her since she was stolen away as a baby and commenced to usurp control of Mount Olympus with designs on Earth next. Before defeating this menace with some mythical help, the Titans meet Kole, a young crystal-powered teenager whose parents the Titans attempt to track down in their next story arc.

Jon Sable’s title included a three-part story taking him to the Middle East titled, The Contract. A special back-up feature in those three issues was a real-life prose account of Sable creator Mike Grell’s first safari in Africa, complete with photos and sketches to illustrate the tale. Next begins a two-part story about Jon Sable’s mother before her death.

In addition to these regular books, I also have Sword of the Atom Special #2. In late 1983 or early 1984, artist Gil Kane and writer Jan Strnad turned the shrinking hero's world upside-down. In a four-issue miniseries, they took physicist Ray Palmer from his Ivy Town university job, ended his marriage to Jean Loring-Palmer, and plopped him down in the middle of the Amazon rainforest among a hidden civilization of six-inch tall yellow aliens stranded and living in the jungles. It sounds hard to believe, and the Atom probably wouldn’t have been most people’s first choice as the next big sword and sorcery hero, but the story and art in the series were incredible and the characters likable. The series was popular enough to generate two sequels, a 1984 Special and the second one in early 1985, but never an ongoing series of its own.

And then there’s the Warlord. For quite some time in that title, Travis Morgan and his Skartaran mate, Queen Tara of Shamballah, have been in hiding, building their forces and preparing to re-take their kingdom from the New Atlantean usurpers who have been little more than a subplot since they took over the land. But what is most interesting to me about the recent Warlord stories is how often the Monitor has been depicted watching the exploits of the characters. The Monitor is a mysterious figure, always shown in shadow at this point, who appeared in several DC books over the course of 1983 and 1984, usually as just an observer watching events transpire, but sometimes acting as a type of referral agent, connecting bosses with super-powered muscle for a fee. Readers wouldn’t learn who the Monitor was or what his motivations and goals were until the maxiseries Crisis on Infinite Earths. This is my first time reading Warlord stories from this period, so I am curious just how much of a role the Crisis plays in the life of the Warlord and vice-versa. I know Travis Morgan is pictured in the Crisis series in several group shots of heroes, but the number of appearances of the Monitor in the the pages of the Warlord, makes me wonder if the Crisis will play a large role in Skartaris.

Moving forward from here, in addition to Titans, Warlord, Sable and Thing, I also have a four-issue Red Tornado series and a four-issue Nightcrawler series from early 1985 and a three-issue Legend of the Hawkman prestige series from 2000 which I have placed here chronologically because it obviously deals with the pre-Crisis Hawkman from Thanagar. Then, of course, Crisis on Infinite Earths, after which the dates in my collection get really muddy. But more on that when the time comes.

Thursday, June 15, 2006

Enter The Hunter

Mike Grell has done a lot of comic books work over the years. I haven’t researched him enough to provide a detailed listing of all his credits, but several people’s first exposure to him as an artist seems to be his early work illustrating the adventures of DC Comics’ Legion of Super-Heroes, the teenage titans from the far-flung future.

I never much got into the Legion back then, so its no surprise that my first exposure to Grell’s talents came much later during his work on the ground-breaking miniseries The Longbow Hunters, which updated Green Arrow for DC and served as the launch point for the emerald archer’s first self-titled ongoing series. Before that time, however, “Iron Mike” gained a following not only for illustrating, but also creating and writing the adventures of The Warlord, a series we discussed last time. In that earlier discussion, I also mentioned Grell leaving Warlord after a time.

At that time, he also left DC to join editor Mike Gold in creating First Comics. American Flagg and E-Man are some of the more popular titles released monthly by First Comics when they started. The character and title Grell created, wrote and illustrated was Jon Sable, Freelance, an adventurer-for-hire grounded in the real world, without any superpowers of any kind, who relied on his wits and skills to survive political intrigue “ripped from the headlines.” The main character was a combination of James Bond and Indiana Jones, a real-life “Batman” operating without a Halloween costume. And he was a hit in 1984.

My first exposure to this character was in a later relaunch of the title simply called Sable and written by Marv Wolfman. I enjoyed that incarnation for several months, occasionally picking up back issues of the re-launched series. I learned that Mike Grell had created the character when I happened across a trade paperback collecting the first six issues of the original series.

For a long time, that was all my collection included of Jon Sable. This is one of the titles for which I have recently filled in the holes, having purchased a copy of all issues of the original series, as well as the missing issues of the relaunch, initially title Sable, Return of the Hunter, and finally dropping to just Sable.

Through 1984, readers have been treated to an epic-length “origin” tale telling of Jon’s life and family in Africa, how he came to be a writer of children’s books in his alter ego of B.B. Flemm, how he came to know each of the small circle of people who know him, and followed him from the jungles of Vietnam in search of MIA/POWs to the Olympic games, opposing petty criminals, beautiful jewel thieves and corrupt officials in foreign countries.

Jon Sable, Freelance also gets a “thumbs up” recommendation as a series worth checking out.

And as a side note, through the house ads in the early First Comics, I learned about yet another Grell creator-owned series, Starslayer, a sci-fi tale originally launched for another company, but picked up by First Comics. I haven’t read any of this series yet, but I like The Warlord and Sable enough to purchase all of the issues from a mail-order back issue company a few months ago. That’s the “drawback” of this hobby -- each new discovery often leads to finding and wanting other new titles.

Happy collecting.