Showing posts with label Warlord. Show all posts
Showing posts with label Warlord. Show all posts

Wednesday, December 27, 2006

More Post Crisis Retro-Reviews

Welcome back, Kiddie Cops. As promised, here are some more retro-reviews from my personal comic book collection. Now, we’ve already covered a large number of comics since discussing the mega-crossover event of 1985, Crisis On Infinite Earths, but many of those comics were produced later and only happen to “occur” chronologically in my collection immediately after the Crisis as history is being re-written. But in the real world, the Crisis lasted into 1986, eliminating a number of characters and titles from the DC Universe. Just like DC is doing now, creating several new titles in the wake of Infinite Crisis, back in 1986 and early 1987, the company began to launch several new titles or tweak the premise of existing titles. And what better way to accomplish that task than to launch yet another, albeit smaller, crossover.

Legends 1-6 (DC Comics, 1986-87) — Darkseid launches a gambit to turn the populace of Earth against its heroes using the persuasive powers of Glorious Godfrey. The plot focuses heavily of the legends surrounding the heroes, hence the name, and includes a running verbal battle between Darkseid and the Phantom Stranger as they watch events unfold from Apokolips. Darkseid has some initial success crushing the spirit and even lives of some heroes, and does indeed turn much of the populace against the heroes. In a parallel to Marvel Comics’ current Civil War, the growing outrage against superheroes even prompts in-story President of the United States Ronald Reagan to declare all heroes who do not cease their activities outlaws. Superman is sidelined; Captain Marvel is demoralized; the Detroit-era Justice League is decimated. But the Phantom Stranger points out that Darkseid has failed to account for one segment of the population who will always believe in heroes and their legends — children.

The series brought about real change in the DC Universe on the heels of the Crisis, change as permanent as any in comics. The series served as a springboard for a new Cosmic Boy miniseries, as the time-traveling Legionnaire was in the past when Darkseid’s assault began. It launched the beginning of a new era for Captain Marvel and the Flash as Wally West assumed the costumed identity of the late Barry Allen. It ushered out the Detroit-era Justice League and relaunched the team with many principle characters from Legends — Dr. Fate, Batman, Captan Marvel, Guy Gardner, Black Canary, Martian Manhunter and Blue Beetle. And it provided an early glimpse of the soon-to-be-relaunched Wonder Woman.

Detective Comics 569-70 (DC Comics, 1986-87) — This two-parter came out at the same time as the Legends miniseries, but actually has to “occur” slightly before. In Legends #4, one scene has Batman in battle with the Joker and declaring, “After what you did to the Catwoman, I ought to kill you, Joker ——” referring to Detective Comics #570. However, Robin appears prominently in the Detective story arc, but is hospitalized throughout most of the Legends series for injuries sustained in Legends #2.

So, what did Joker do to Catwoman? Contemporary issues of Batman and Detective Comics had Catwoman semi-reformed and working alongside Batman and Robin in their nightly crime-fighting activities. Additionally, Batman had revealed his dual identity to Catwoman, and Bruce Wayne and Selina Kyle were dating out of costume. In this arc, the Joker is out of sorts, lacking the creative spark that will inspire a challenge with Batman until he is reminded by one of his henchmen that Catwoman is now working with the Dark Knight. Joker flashes on the idea of taking Catwoman away from Batman, both literally by kidnapping her, and figuratively by then brainwashing her into returning to a life of crime. In this, the Joker succeeds, with the help of Dr. Moon.

Along the way, Joker demands that the recently brainwashed Catwoman reveal to him Batman’s secret identity. What she tells him is lettered very small, indicating a faint whisper, and leads Joker to an innocent family named Benson where the story’s final showdown takes place. But the panel where Catwoman tells Joker Batman’s secret identity clearly says “Robert Redford.”

The Warlord 114-15 (DC Comics, 1987) — These two issues of Warlord continue the quest storyline, but also tie in with the Legends miniseries of the time. DeSaad is dispatched to Skartaris by Darkseid to attack the legend of Travis Morgan, the Warlord. In the end, DeSaad is dispatched, but not before Morgan’s reputation has taken a severe hit among the denizens of the inner world.

That's it for today, Kiddie Cops. Happy collecting.

Wednesday, December 06, 2006

Redefining Heroes

We’re going to begin this batch of retro-reviews with a misplaced annual. If you’ll recall, one of the many reasons for going back through the entirety of my comic book collection a book at a time is to correct any continuity errors I have created by the placement of specific books. Well, Green Arrow annual #7, published by DC Comics in 1995, presents a number of surprises and requires a number of decisions. And some of the decisions I made before can now be “adjusted.”

Let’s begin first by making a distinction in terms. I once read a brilliant entry online (I’m sad to say I no longer remember exactly where, although I am reasonably certain that it came from a discussion thread on the wonderful Captain Comics site, which explained the differences in several similar comics-related terms. Two of those terms, which apply to this situation, were retcon and revision. By this person’s definition, a revision is adding something previously unknown to a well-known story. The addition or change doesn’t so much change the overall story, but maybe adds a new aspect or significance. A retcon, on the other hand, a term short for retroactive continuity, changes the original story into something completely new, often taking the form of an “everyhting-you-know-is-wrong” type of revelation. Now either of these devices can be wonderful story-telling tools if used properly, and each can be disastrous in the wrong hands. But in general, it is accurate to say a revision builds upon what has gone before, while a retcon brushes aside as meaningless what has gone before in favor of something new.

The story in Green Arrow annual 7 is definitely a revision. All of the DC Comics annuals of 1995 shared a Year One theme, so naturally, this tale deals heavily with the secret origin of Green Arrow. All of the familiar elements are there: Ollie falling overboard from his own yacht and washing ashore on a seemingly deserted island where he has to use his wits to survive; along the way, he perfects his skills with a bow and arrow, and finally secures a ride back to civilization when he discovers a small band of drug smugglers on the island and captures them. This specific tale — created by Chuck Dixon, Rick Burchett, Eduardo Barreto, Chris Renaud, Gerry Fernandez, Lee Loughridge, Albert de Guzman, Darren Vincenzo and Scott Peterson — adds a “contemporary” (more on this in a minute) framing sequence and a few additional details between Ollie’s washing ashore on an island and discovering the band of drug smugglers. The addition does very little, if anything, to change those familiar elements, but adds some new ones into the mix, nonetheless.

In this tale, Ollie washes up on one island, develops his skills with a bow, etc., then learns he is not alone on the island. A shipwreck victim has been on the island for almost a year. He and Ollie, working together, manage to fashion a crude raft in an effort to escape the island. During the construction of the raft, Ollie learns something about his companion, which causes Ollie to leave the island alone. Being an inexperienced sailor, Ollie only makes it to another nearby island on his own. This second island is where Ollie discovers and captures the drug runners, and Green Arrow is born. However, what happened on that first island that led to Ollie leaving alone comes back to haunt him in the “contemporary” sequence of the story. It’s a great read, doesn’t change the essential origin story, but adds in the motivations for the current tale, while also explaining, in story, why some of the details of GA’s origin aren’t always repeated when this tale is retold. In short, it works wonderfully. I highly recommend it.

Now, as this story is part of the Year One theme, even the “contemporary” framing sequence of the tale is supposed to have happened within that first year of Green Arrow’s existence. However, that presents a problem. The only costume Green Arrow wears in this story is the one designed by Neal Adams in the late 60s/early 70s — the all-green version. However, the Silver Age GA, even post Crisis, has been shown to wear the green tunic and leggings with the red boots and gloves.

Sometimes I’ll “fix” such a costuming problem by assuming that the character’s memory is just a tad off. Hey, it happens to all of us sometimes. Do you remember exactly what you were wearing in all of your memories? This “fix” works best when someone else is doing the “remembering.” But since the framing sequence is the part with the wrong costume, this particular “fix” doesn’t work as well for this story.

So instead, I chose to ignore the Year One designation on the cover and simply assume that in my universe, the framing sequence actually happens a few years after GA’s public debut, after he has switched to the Neal Adams costume.

Now, however, another “fix” is open to me, allowing me to place this story a little farther back in time. Now that we’ve seen the events of Infinite Crisis and know about the reality-altering effects of Superboy-Prime’s efforts to break out of the dimension he’s “imprisoned” in, this can be a Year One story, and the different costume can be explained by a super-punch. Aren’t comics fun?

OK, moving on ...

The Warlord 108-113 (DC Comics, 1986-87) — Most of these issues are standard one- or two-part tales of Travis Morgan traveling through the hidden world of Skartaris in search of the wizard who may be able to cure his daughter, Jennifer, who has been afflicted with rapid-aging since #100. Traveling with Morgan is Shakira, an occasional ally of the Warlord who can transform herself into a cat, and Daimon, an old friend of Shakira’s who the reader has just met a few issues ago.

In the first arc, the trio comes to a frozen wasteland where the people are threatened by a vampiress. Eventually she is dispatched, but not before Daimon falls in battle. Issue #111 takes Morgan and Shakira to an underwater village, but the most important details of the issue are revealed on the letters pages. First is the announcement that new editor Bob Greenberger will be taking over with the next issue. The second is a response to growing criticism from readers that Morgan doesn’t seem to be in a big hurry to find the cure for Jennifer. Greenberger promises that the quest story line will be wrapped up in the next few issues, and that big changes are coming in the direction of the title.

Then in issue #113, we start to see some subplot elements being introduced that involve the surface world and fallout from the tale in Warlord annual #5, which also heavily involved the surface world. All of these issues of Warlord are new to me, but I suspect the surface world is going to begin playing a much heavier role in the events of Skartaris, and I feel that is a mistake. Morgan has been seen on the surface with other heroes during the Crisis, as well as a time or two during the late 1980s relaunch of Green Arrow by Mike Grell, also the creator of the Warlord. I have no problem with such occasional, mostly secret interactions. But on the whole, I like my Skartaris well-removed from the surface world Morgan comes from. I’m not sure if I’ll like these changes once they arrive.

Teen Titans Spotlight 1-2 (DC Comics, 1986) — When last we saw Starfire in the pages of New Teen Titans, she was leaving Tamaran for Earth, disgusted that her people had embraced the rule of her sister, Blackfire. The premiere issues of this new title depict her arrival back on Earth in a fashion too often neglected in science fiction stories. Starfire has been a Titan for several years by this point, but by and large, her experience of Earth is limited to New York City. When she arrives back on Earth, mistakenly landing in South Africa, she has no idea where she is, nor how to return to New York from her current location. Being a stranger in a strange land is complicated further when Starfire is confronted by the people of the region and the rule of the land, Apartheid. The young alien is manipulated by the South Africa government, and led to believe she has killed someone before she is able to sort out the seemingly insane behavior of the citizens of the land.

Jon Sable, Freelance 40-43 (First Comics, 1986) — These two two-issue arcs are straight-forward action-adventure fare. The first takes Sable to a marksmanship competition where a fan feels snubbed by Jon and sets about to gain revenge by setting up Jon for execution. The second issue involves Jon stumbling onto a terrorist plot and an “old” friend he thought was murdered. All four issues are recommended.

The New Teen Titans 24-25 (DC Comics, 1986) — The re-formed Titans return from the disastrous mission against Cheshire. Robin Jason Todd, Hawk and Speedy each decide to leave for his own reasons, leaving Wonder Girl, Jericho, Aqualad and the new Flash, Wally West. These four are reunited with Changling and Cyborg who relate their battles with Changling's step-father Steve Dayton, now driven insane by his Mento helmet. Meanwhile, Mento has decided that he should follow in the footsteps of the late Niles Caulder and create his own version of the Doom Patrol to help him kill his step-son and the other Titans. To achieve this end, Mento creates accidents, then saves the victims by turning them into monstrous members of his new Hybrid. Thus a pair of Greek archaeologists are transformed into Harpi and Gorgon, and a former Israeli soldier becomes Pteradon. In an initial attack, the three reluctant creatures are captured by the Titans and offer to help defeat their “creator.” But Mento sends a fourth member of the Hybrid, this one a willing participant in the experiment which transforms him, to free the others. This Behemoth, a former sumo wrestler, “rescues” Gorgon, Harpi and Pteradon, taking Aqualad captive in the process.

Action Comics 584 (DC Comics, 1987) — This is the first post-Crisis issue of Action Comics published. This incarnation of the book focused on team-ups between Superman and various guest-stars, this time the Titans. Apparently before they can attempt to rescue the captured Aqualad, Wonder Girl, Cyborg, Changling and Jericho must confronted a demented Superman, apparently drunk on his own power and destroying everything in sight. It takes a while, but the Titans are finally able to figure out that things are not quite what they seem.

And those are the retro-reviews for today.

Thursday, November 02, 2006

Enter The Lost World ...

I decided that themed post from last time worked rather nicely, so I’m going to continue it with this batch of Retro-Reviews while we wait for my next shipment of “new” comics to arrive. And, if you’re at all familiar with today’s header, you know that today’s topic du jour will be The Warlord, specifically The Warlord # 103-107 (DC Comics, 1986).

Following the epic battle to reclaim Shamballah in #100, Travis Morgan returns from battle to find his daughter, Jennifer, rapidly aging and seemingly near death. In the next issue, new writer Michael Fleisher has Morgan set out in search of a powerful wizard who might be able to help Jennifer. Readers of this blog will recall that I was less than impressed with the first two issues by Fleisher. The tales just weren’t as engaging as previous issues had been. That changes in issue 103, due in part to Fleisher exploring possible origins for Shakira, Morgan’s shape-shifting ally.

Still on the trail seeking the wizard who may be able to help Jennifer, Morgan comes across a seemingly abandoned village and is attacked by a huge cat. Narrowly escaping death, Morgan learns that the tiger is a woman who transforms under the moonlight, and that this ability/curse is the deliberate work of one man who has experimented on several people in the past leaving them with similar abilities. Morgan also notices that the collar worn by the woman in both her forms is identical to the one worn by Shakira, and that the villain of the story gave all of his test subjects such collars. After escaping from the “mad scientist,” Morgan is met by Shakira herself. She has been following Morgan the last two issues, trying to catch him and travel with him during his quest for the wizard who can help Jennifer. Naturally, Morgan wonders if Shakira is the result of a similar experiment by the recently deceased madman.

This makes for an interesting theory of Shakira’s origins, and a much better story, but there are holes in this theory, as pointed out in a letter by “T.M. Maple” printed in issue 107. Among “Maple’s” points, Shakira can change at will from feline to human and back whereas the subjects in this tale cannot; Shakira is the size of a house cat while those in this tale are larger felines; and Shakira is aware of her actions and retains her intelllect in either form unlike the experiment subjects. But again, for a red herring, this was an entertaining tale. And an ongoing one.

Issue 104 picks up where 103 left off: Morgan explains his theory to Shakira, who, as always, is coy and avoids giving a straight answer about her abilities. But she seems amused by the idea. During this exchange, the two travelers are beset by brigands, and Shakira is kidnapped. Morgan is only able to help his friend with some assistance from a none-too-friendly allosaurus.

The pair next meet another group of strangers in issue 105. The mantra throughout Skartaris is to “expect the unexpected,” so Morgan and Shakira suspect the worst from the strangers, who later turn out to be not quite so bad. Each of these issues also include briefs snippets of Machiste and Mariah, two more of Morgan’s allies, returning to the kingdom of Kiro, where Machiste is king. Unbeknownst to the pair, however, in their absence, a coup has been launched in Kiro, and the conspirators attempt to prevent Mariah and Machiste from returning.

Warlord 106 introduces a new character, Daimon, a thief with the ability to change back and forth from a small cat to human. In his cat form, Daimon looks identical to Shakira, and the two obviously know each other. Daimon steals a black diamond, and at first, Morgan suspects Shakira of the cat-crime. When he learns the truth, Daimon is wounded, and Shakira convinces Morgan to help Daimon escape.

With Daimon now having joined Morgan’s quest, the trio arrive at a village where they are offered food and shelter for the night. Grudgingly accepting the invitation, Morgan awakes the next morning to find Shakira missing. He and Daimon must rescue Shakira, the intended bride of Yaug, before they can journey onward.

Each of these five issues, while not perfect, are closer in tone to the earlier Warlord tales. I will allow that it took Michael Fleisher a few issues to get his bearings in Skartaris and acclimate himself to the lost world. Once he was able to do that, he was churning out some pretty decent comics. Unlike the previous two issues or the 1986 annual, these books all get my recommendation.

Sunday, October 08, 2006

Things Get Just A Little More Normal — Linearally Speaking

The Crisis is over. So are all of the revamps (at least the ones in my collection) which changed something about the status quo in the DC Universe without using a contemporary framing sequence. But there are still a few of these older comics I managed to read through before my latest batch of new comics arrived. So, getting back to our various story lines from before the Crisis ...

The Warlord 99-100 (DC Comics, 1985) — We talked a bit about issue 98 last time and how it made a couple veiled references to the coming Crisis, but how there was a natural break between issues 97 and 98. And the references to the Crisis were vague enough that I think the issue can stand and “refer” to some other big event. These two issues wrap up the story line from before Crisis where New Atlantean invaders have captured the kingdom of Shamballah and most of Skartaris. The magical nature of the ruler of New Atlantis is revealed in issue 98 and 99. Morgan, his daughter, Jennifer, and his companion, Krys, devise a plan to defeat both wizard-king and his minions. The epic battle takes place in issue #100, of course, and involves Morgan taking on the wizard-king directly. As Morgan is protected by Jennifer’s mystical spells, the wizard is taxed more than he expected to be by the battle. In his efforts to defeat Morgan, he draws psychic strength from his people, thus weaking them to the point that the rag-tag Shamballan army can conquer the invaders. Once that is accomplished, there is no more psychic energy for the wizard to draw on, and he is finally defeated, as well. Overall, not too bad an ending to this tale, except that the wizard king’s name changes throughout issue #100 from Cykroth to Cycroth, but that’s a minor quibble.

The Thing 28-32 (Marvel Comics, 1985-86) — Before the Crisis, the Thing was wandering the country on his own after quitting the Fantastic Four. Most recently, he’d decided to join the Thunderiders motorcycle stunt group in an effort to get closer to one of its members, Sharon, only to learn that she was leaving the group. Issue #28 picks up with Ben deciding that his heart just isn’t in the motorcycle thing since Sharon left. He decides to leave the group and pursue a career in wrestling, specifically the new unlimited class wrestling league being formed. Ben quickly becomes the star attraction and proven champion of the class, which doesn’t mean there is a shortage of people showing up to challenge him. The first major challenger, the Gator in issue 29, was a former champion looking to reclaim his lost glory and willing to go to any lengths to achieve it. Issue 30 pits Thing against the Beyonder in a crossover portion of Secret Wars II. In this story, the otherworldly Beyonder makes himself human and tries to experience life as one of us. Hearing of the unlimited class wrestling, the Beyonder thinks to try his hand at it. Ben sees this as his opportunity for revenge as he begins to blame the Beyonder for all of the troubles in his life since the first Secret Wars series. Ben beats the Beyonder viciously, almost killing the omnipotent being. Unbeknownst to Ben, Sharon, the woman of his dreams, has been coming to see all of his fights. She is horrified by what she sees when Ben nearly kills the Beyonder. She reveals her presence to Ben and invites him to take a vacation, ease his stress, and accompany her to her new job as a stuntwoman in a movie. Issue 31 takes Ben and Sharon to the set where a movie version of Devil Dinosaur is being filmed. Predictably, Ben mistakes the first couple of scenes he sees being shot as real peril for someone and ends up ruining the shots trying to save actors. It gets so bad, Ben is banished from the set, then fails to respond when — you guessed it — a real monster shows up. Everything works out OK, though, and Ben returns to the ring in issue 32, where he begins to suspect something foul in the way the wrestling league’s promoter keeps coming up with strong men. For the most part, these are some fun issues of a fun comic, although I think writer Mike Carlin went a little far showing Ben’s rage in the battle with the Beyonder. Thing is not normally depicted as a berserker-type fighter like Wolverine, and I believe he crosses the line and ceases to be a hero when the only reason he doesn’t kill the Beyonder is because he can’t kill an immortal opponent.

The Amazing Spider-Man 267 (Marvel Comics, 1985) — Now this is a fun comic. Spider-Man is at his best when he is the typical hard-luck hero. This issue starts out with the wall-crawler feeling somewhat under the weather anyway, but when a non-powered thief manages to escape him, Spidey is furious with himself. The one saving grace is the fact that our hero manages to flip a spider-tracer on the criminal before he makes good his escape. After regrouping, Spider-Man tracks his foe to the suburbs where all sorts of out-of-his-element hilarity ensues. First, the absence of tall buildings means nothing from which to slings his webs. So Spidey hops on the roof of a transit bus which promptly stops as the driver demands fare or he’ll toss Spidey to the curb. When he tries to climb a tree to gain a higher vantage, the tree breaks and a self-important neighborhood watch tries to make a citizen’s arrest. Of course, Spider-Man ends up catching the thief in the end, but not before he vows never to visit suburbia again. Peter David and Bob McLeod remind a person how fun comics can be with this issue.

The New Teen Titans 15 (DC Comics, 1985) — Despite the cover which shows four different puzzle pieces representing the overall Titans mosaic at this point, only three of the vignettes are actually featured in this issue. Wonder Girl, Cyborg and Changling, shown charging determinedly toward something on the cover, do not appear in this issue. However, we do spend a brief time following Arella’s quest to find her daughter, Raven, following rumors of her appearance in a small, southern community. In flashbacks, we hear that Raven was indeed in the town for a while, but once the people there learned of her healing abilities, they took Raven prisoner and forced her to heal more people than she could handle until she escaped. The bulk of this issue pics up with Nightwing, Jericho and Starfire bound for Tamaran on a spaceship. We learn that the political climate on the planet is once again in turmoil, this time, as before, with the trouble being stirred up by Starfire’s sister, Blackfire. The difference is, Blackfire is leading a rather successful rebellion. The Tameranean people have grown tired of the weakness they perceive in their ruler, Myand’r, Starfire’s father. Instead, many of them have embraced Blackfire’s call for open revolt. This, we learn, is the real reason behind Starfire being summoned back home. She is to be wed to the prince of a southern kingdom in an effort to re-unite the Tamaranean people and prevent a civil war. Of course, Starfire is not very happy about this, and neither is her lover, Nightwing.

The Omega Men 34 (DC Comics, 1986) — The tale begun in New Teen Titans 15 picks up again in this title. The Omega Men are a space-faring super team, and one of their members is Ryand’r, Starfire’s younger brother. They are returning to Tamaran after an adventure in their own title. At first, Ryand’r is happy to be reunited with his sister, who has been away on earth for quite some time. But, once the Omegans land and discover the political strife, a traitor is revealed in their midst, and this team, too, is thrown into the middle of the brewing battle.

The New Teen Titans 16-17 (DC Comics, 1986) — These two issues deal with the actual conflict breaking out among the Tamaraneans. First, Blackfire uses the Omegans to battle the Titans for her. We also get some insight into Blackfire’s motivations and learn that while she can be barbaric and cruel, she really does want what is best for her people. Ultimately, Blackfire wins control of the planet because the people are on her side — they are tired of Myand’r seemingly always making concessions to their enemies. This is a warrior race, and they want a warrior to lead them. Unfortunately for the relationship between Nightwing and Starfire, Blackfire does not win until after Starfire is wed to the southern prince according to her father’s wishes. In the end, Starfire, her brother, her mother and her father are exiled by Blackfire. And the starship carrying them to the nearby planet Okaara is destroyed in space. Neither of these issues looks at the other members of the cast during the duration of this conflict.

Jon Sable, Freelance 31-33 (First Comics, 1985-86) — Issues 31 and 32 take Jon on a fact-finding mission to Nicaragua. He is asked by an old friend to be part of a team which will sneak into the country, verify rumors of a munitions storage depot, and if they find the rumors to be false, call off the planned airstrike to destroy the munitions. We meet the various members of the team and follow them into Nicaragua where they find the munitions, but not the ones they expected. Instead of ordinary arms, the weapons they discover are of nuclear strength. An airstrike would be far more destructive than intended, but the team feels they cannot call off the strike and do nothing. So they must find a way to safely destroy the stockpile on their own, and the clock is ticking.

Issue 33 is a more light-hearted tale. In a previous issue, mention is made of turning Jon’s leprechaun children’s books into an animated cartoon. Jon, Eden and Myke go to meet the animator and preview the animation. The illustrator in the story is based on Sergio Aragones, who illustrates the portion of the comic devoted to the leprechauns.

Detective Comics 559 (DC Comics, 1986) — This issue features Batman and Catwoman teaming up with Green Arrow and Black Canary. At this point, Catwoman Selina Kyle knows Bruce Wayne is Batman, the two are romantically involved, and the former thief is the Dark Knight’s sometime ally. Green Arrow and Black Canary come to Gotham trailing a man committing crimes, but for a morally higher purpose, to help bring down a corrupt corporation poisoning unwitting people. The Star City pair stop Batman from catching the thief, and the two male heroes must settle their ideological differences long enough to work together. This tale is by Doug Moench, Gene Colan and Bob Smith.

The Warlord 101-2 (DC Comics, 1986) — A new creative team takes over with issue 101, writer Michael Fleisher and artist Andy Kubert, and I have to say, I’m not so sure about it so far. At the end of issue 100, Morgan returns from his battle with Cykroth to find that Jennifer’s magic spell has taken a toll, Morgan’s daughter is now old and near death. This issue begins the quest to find a cure for Jennifer’s mysterious aging before she dies. First Morgan seeks out the greatest wizard in Skartaris, who agrees to help if Morgan will secure an artifact for him. Once the task is complete, the wizard’s help turns out to be merely pointing the way to look for someone else who might be able to help. In issue 102, Morgan comes across a group of clerics about to perform a human sacrifice. Naturally, Morgan defeats the cleric and frees the damsel who turns out to be an Amazon queen, and the two share an adventure among her people. I don’t know what it is about these issues that has changed for me, and maybe I’ll warm up to them in a few more, but right now, I’m losing interest in The Warlord since Shamballah has been regained.

The Warlord annual 5 (DC Comics, 1986) — This annual is by Michael Fleisher and Adam Kubert. It depicts Morgan on a quest, presumably still the one trying to find a cure for Jennifer, but he is traveling with Shakira, someone who hasn’t been seen in the regular book in a couple issues, so maybe this book takes place a little more into the quest. The focus of this story, however, is not Morgan or his travels, but on outer world events. A group of vacationers is exploring Incan ruins when one of them disappears. Unbeknownst to the others, the man is kidnapped by a secret group of Incans who still live on the edge of Skartaris and travel back and forth between their old home and their new one. Morgan just happens to stumble onto the Incans, tries to help free their captive and seal up their secret entrance to Skartaris. This tale is a bit different from the usual Warlord fare, and just not my cup of tea, I’m afraid. As always, your mileage may vary somewhat as it’s not a bad story.

Whew! That’s was really a bunch of stuff, so I’ll call it a day for now. And again, next time we’ll go back to some truly current comics including a few really good Civil War tie-ins.

Monday, October 02, 2006

And We’re Back To 1986 Like Marty McFly

OK, we’ve reintroduced many of the DC Universe heroes in the aftermath of the Crisis on Infinite Earths, so there aren’t very many more revamps to pour through before we’re caught back up to the “present” of 1986 where many of the storylines we’ve been following in New Teen Titans; Jon Sable, Freelance; the Thing; and the Warlord continue on pretty much unaffected.

Batman: Batgirl (DC Comics, 1997) — This prestige format one-shot was released about the time “Batman and Robin” was released in theaters, the film which introduced Batgirl to the movie franchise. This tale by Kelley Puckett, Matt Haley and Karl Kesel takes place shortly after Barbara Gordon’s debut as a crimefighter. In addition to worrying about what will happen if her police commissioner adoptive father learns of her nocturnal activities, the young heroine confronts the Joker for the first time.

Legends of the DC Universe: Batgirl 10-11 (DC Comics, 1998) — This two-issue story is another tale from early in the career of Batgirl as the young Barbara Gordon heads off to college. She is confronted by Batman, who tries to discourage her Batgirl career before it gets her killed. Barbara doesn’t back down, instead telling Batman that she will continue as Batgirl, and that if he is so worried about her safety, he should train her as he did with Robin. Batman obviously, eventually, relents. By Puckett, Dodson and Nowlan.

Legends of the DC Universe: Justice League of America 12-13 (DC Comics, 1999) — This tale features the satelite-era League, arguably one of the most enduring incarnations of the team. The bulk of the tale by Christopher Priest, Ken Lashley and Ron Boyd takes place in flashbacks, both to a very early case of the League’s and the current tale. At the outset, Flash, Green Lantern, Hawkman, Zatanna and Aquaman have been enlarged to gigantic proportions. The heroes, unprepared for the sudden size change, are disoriented and causing inadvertent damage. The Atom, with his mastery of size-change, remains unaffected but unable to help his friends as they continue to grow. The rest of the League joins in as they seek solutions in another old case before the giant League members die from their sizes.

Girlfrenzy!: Batgirl 1 (DC Comics, 1998) — Girlfrienzy! was a series of one-shot comics focusing on female leads in an effort to attract more female readers. Other books in the series took place more in current continuity and featured Secret from Young Justice, Donna Troy from the Titans and Wonder Woman, Lois Lane from Superman, the Mist from Starman, the Ravens from Birds of Prey and Tomorrow Woman from JLA. This book, however, depicts Batgirl in confrontation with another of Batman’s rogues, Mr. Zsasz. The relationship between Batgirl and Batman has obviously changed in this tale, though. At the end, Batman solicits Batgirl’s help with another case and the heroine declines, foreshadowing the time when Batgirl was semi-retired from superheroing. This tale is by Kelley Puckett, Jim Balent and Rick Burchett.

Legends of the DC Universe: The New Teen Titans 18 (DC Comics, 1999) — This tale is listed as featuring the New Teen Titans. In fact, this tale by Marv Wolfman and Butch Guice takes place just prior to the formation of the New Teen Titans. It shows a previously unknown adventure where Kid Flash and Raven cross paths. It plants the seeds that result in Raven bringing together the new Titans incarnation and explains Kid Flash’s motivations for joining the new team.

Batman: Legends of the Dark Knight 132-136 (DC Comics, 2000) — Siege, by Archie Goodwin and Marshall Rogers, brings back Silver St. Cloud from the earlier Englehart and Rogers run of Detective Comics. It also involves a para-military leader who believes gold is buried on the land beneath Wayne Manor. The story contains a lot of historical information on the Wayne family.

Nightwing 101-106 (DC Comics, 2005) — These six issues of Nightwing bring back original series writer Chuck Dixon to re-examine Nightwing Year One, the time period where Dick Grayson decides to give up his costumed identity as Robin and adopt a new costumed persona. Several Bat-rogues make appearances and other DC heroes such as Superman, Batgirl and Deadman also have cameos. Continuity changes in this story include Dick wearing the new Robin costume with long pants that originally was first created for third Robin Tim Drake. The Nightwing identity is still based in part on Batman and in part on the Kryptonian hero, Nightwing, but the costume design mimics a circus costume worn by Dick in part of the story. Some readers online complained that this story negated the events of The Judas Contract in New Teen Titans when Dick adopts the Nightwing persona. I’ll admit it is a bit of a stretch, but I see this story as fitting in between the pages of The Judas Contract with only some modification.

And that brings us back to the “current” storylines taking place immediately after the Crisis ... sorta.

Warlord 98 (DC Comics, 1985) — Now we left the denizens of Skartaris, and specifically Shamballah, as only a ragtag band of outcasts, thrown from their homes by the New Atlantean invaders. I originally saw #97 as a good point to cut away for the events of the Crisis because the good guys had just lost a demoralizing battle and had gone off to lick their wounds and regroup. This issue begins with kind of a recap of the invasion and the lost battle, so it seemed like a good place to insert the Crisis, a tale in which Travis Morgan plays a small but important part. Well, this tale still makes a couple vague references to the Crisis as something yet to occur. Because of that, this story may have to be moved back to before the Crisis in my chronological filing system, but I’ll read on a bit more before I decide for certain.

And I think that’s a good place to stop for today. Next time, we’ll look at some more stories picking up following the Crisis. Plus, I have just received my most recent shipment of new comics released during the month of September. It may take me a day or two to get those comics inventoried and start reading them. So we’ll be back into some new comics, maybe as soon as later this week.

Sunday, July 23, 2006

Still Playing Catch-Up

Civil War Front Line 2 (Marvel Comics) — The second issue of this Civil War spin-off was good. I’m enjoying following these reporters as they watch and react to events unfolding — must be the journalist in me. But in this second issue, the backup story following Speedball is overshadowing the main one. I’ve never really followed Speedball or much cared one way or the other for the character before, but in light of the registration act, he is the perfect focus character for this story.

Daredevil 86 (Marvel Comics) — I haven’t made up my mind for sure on this title. I’ve followed Daredevil from time to time in the past. Brubaker is a great writer. But this whole Daredevil in prison thing needs to start moving to some kind of resolution as I am starting to loose interest. This issue seems to be moving DD toward an escape, so maybe change is coming.

New Avengers 21 (Marvel Comics) — This Civil War tie-in issue felt like a fill-in. It was nice to see Captain America between his dramatic escape from S.H.I.E.L.D. agents in Civil War #1 and leading the group of resistance fighters in Civil War #2, but there really isn’t much going on in this issue besides filling in those gaps, which most readers probably assumed happened anyway. The only information revealed in this issue — which side the Falcon and Ant-Man/Giant-Man Hank Pym are on — could be deduced from the pages of Civil War itself.

Supergirl and the Legion of Super-Heroes 19 (DC Comics) — This latest incarnation of the Legion is my third attempt at following the group’s adventures. I always seem to loose interest after a while. This latest approach by Mark Waid and Barry Kitson seem to be quite novel, but with the introduction of Supergirl and her ascent to the lead spot in the title seems to have thrown the rest of the book off its focus. This particular issue doesn’t even have much to do with Supergirl, per se. It is more a solo spotlight for Chameleon. And it’s not a bad story, it just didn’t grab my interest like earlier issues did. This book is also in danger of being dropped like a few others discussed last time.

Crisis Aftermath: The Spectre 2 (DC Comics) — I have high hopes for this series, and so far it hasn’t let me down, unlike its companion title, Crisis Aftermath: The Battle for Bludhaven. I really liked Gotham City police detective Crispus Allen when he was alive. I like what writer Will Pfeifer is doing by offering Allen the chance to join with the Spectre and using Allen’s perspective to help us explore the astral avenger. I hope this pairing moves beyond the scheduled miniseries.

Brave New World (DC Comics) — This preview comic offers advance glimpses of several upcoming series and miniseries — at least in theory. The problem is, when a person has to order his comic books several months in advance, he (or she) has to decide which of these books to follow before ever reading the preview. I’ve never cared much for the Creeper so I opted to pass on that series, and nothing in this book changed my mind. Other advanced online information convinced me to give the Shazam, Martian Manhunter and Atom series a try; this book leaves me hopeful that they will be worth the trial. I was curious about Uncle Sam and the Freedom Fighters, and still am after reading this comic. And I wasn’t sure about the OMAC series, but figured I’d give it a try based on their role in Infinite Crisis. This preview story looks promising.

Solo 11 Sergio Aragones (DC Comics) — This has been an uneven title as most anthologies are. That’s probably why it has been canceled. I think the concept is sound, the company sponsoring such a project just has to accept and expect uneven sales. Aragones is a funny guy. This issue shows why. I especially liked his true tale of Marty Feldman and the Batman story. The rest was so-so.

Marvel Milestones: Rawhide Kid and Two-Gun Kid (Marvel Comics) — This book is exactly what I expected the Outlaw Files to be: reprints of the first stories to feature Johnny “Rawhide Kid” Bart and Matt “Two-Gun Kid” Hawk. Great classic western fun.

And that was the last of my June new comic purchases. Moving on, we resume reading from the mid-1980s:

The Thing 26 (Marvel Comics) — Recapping, in the aftermath of the Marvel Super-Heroes Secret War, Ben Grimm opted to stay on the Beyonder’s world for a while. When he returned to earth, he found his one-time girlfriend Alicia masters had become involved with the Human Torch. Feeling betrayed, Grimm left Manhattan and the Fantastic Four. This issue finds him wandering the country and stumbling across a sinister circus run by — no, not the Ringmaster, but the Taskmaster. “runaways” isn’t a bad story, but it’s not a remarkable story, either.

Superman annual (1985) 11 (DC Comics) — This is one of the greats. “For the Man Who Has Everything” was written by Alan Moore and illustrated by Dave Gibbons. It’s Superman’s birthday. Batman, new Robin Jason Todd and Wonder Woman arrive at the arctic Fortress of Solitude to give Superman birthday gifts and discover the Man of Steel under the thrall of a parasitic organism given to him by the alien conqueror Mongul. This story is so iconic it was adapted into an episode of Justice League Unlimited on Cartoon Network. If you’ve never read it, I highly recommend it. If you can’t find the original issue, it was recently reprinted in trade paperback form by DC in a collection of Alan Moore DC Universe stories.

The Warlord 97 (DC Comics) — Travis Morgan is leading his band of rebels in an attack to retake the besieged city of Shamballah. But the bad guys know about the “secret” attack plan in advance. Not only is the attack repelled, but the oppressors follow the rebels back to their camp and counter-attack there. All this disaster and the beginnings of the Crisis on Infinite Earths begins to be felt in the inner world of Skartaris.

Wow, if that’s not enough comics for you, come back next time for more.

Monday, June 26, 2006

A Crisis Is Brewing

Just some brief thoughts today on the comics I’ve read over the last few days moving into the year 1985.

For one thing, several of the comics, regardless of publisher, have been running an advertisement listing the results from Amazing Heroes Best 10 Books of 1984 poll, per R.A. Jones in Amazing Heroes #63. The list is first, Swamp Thing; second, Jon Sable; third, American Flagg; fourth, Teen Titans; fifth, Fantastic Four; sixth, X-Men; seventh, Blue Devil; eighth, Atari Force; ninth, Dr. Strange; and tenth, Power Pack. Two out of those top ten are complete runs in my collection.

I’ve also been paying more attention to the letters columns, editorial features and First Notes and such as I read over some of these comics than I used to when I was younger. I still don’t read every letter or comment, but I notice writer’s names and editorial opinions and such a tad more than I used to. I am seeing a lot of letters by “T.M. Maple,” a pseudonym not unfamiliar to a large number of comics collectors. T.M. was a very prolific and insightful writer to many letter cols. I don’t know the entire story of this individual, but I’ve read some things. It is interesting to see the number of books in which his missives appear.

For specific storylines, the Thing has finished up his adventures on the Beyonder’s planet and returned to Earth. I knew there was a point when his long-time girlfriend, the blind Alicia Masters, started dating the Human Torch instead. Now I know more about how and when that event came about in the life of Ben Grimm. One of the reasons Thing stayed behind on the Beyonder’s world was to sort out his feelings for Alicia. He was thinking he should break up with her because he was too dangerous for her to have a relationship with. Ben resolved to go through with the break-up and returned to Earth to find that Alicia had suspected what was coming, and when he didn’t return right away from space, she took the hint and moved on with her life. Johnny Storm was there to help out, and their relationship grew while Ben was away.

In the New Teen Titans, the team recovered from their emotional and psychological battles with Trigon. Then they discover something of the true origin of Lilith, a longtime, on-again-off-again member from the old days. It seems that Lilith is the daughter of Thia, one of the Titans of Myth, parents to the gods of Olympus. The goddess Thia kidnapped Lilith claiming to have been searching for her since she was stolen away as a baby and commenced to usurp control of Mount Olympus with designs on Earth next. Before defeating this menace with some mythical help, the Titans meet Kole, a young crystal-powered teenager whose parents the Titans attempt to track down in their next story arc.

Jon Sable’s title included a three-part story taking him to the Middle East titled, The Contract. A special back-up feature in those three issues was a real-life prose account of Sable creator Mike Grell’s first safari in Africa, complete with photos and sketches to illustrate the tale. Next begins a two-part story about Jon Sable’s mother before her death.

In addition to these regular books, I also have Sword of the Atom Special #2. In late 1983 or early 1984, artist Gil Kane and writer Jan Strnad turned the shrinking hero's world upside-down. In a four-issue miniseries, they took physicist Ray Palmer from his Ivy Town university job, ended his marriage to Jean Loring-Palmer, and plopped him down in the middle of the Amazon rainforest among a hidden civilization of six-inch tall yellow aliens stranded and living in the jungles. It sounds hard to believe, and the Atom probably wouldn’t have been most people’s first choice as the next big sword and sorcery hero, but the story and art in the series were incredible and the characters likable. The series was popular enough to generate two sequels, a 1984 Special and the second one in early 1985, but never an ongoing series of its own.

And then there’s the Warlord. For quite some time in that title, Travis Morgan and his Skartaran mate, Queen Tara of Shamballah, have been in hiding, building their forces and preparing to re-take their kingdom from the New Atlantean usurpers who have been little more than a subplot since they took over the land. But what is most interesting to me about the recent Warlord stories is how often the Monitor has been depicted watching the exploits of the characters. The Monitor is a mysterious figure, always shown in shadow at this point, who appeared in several DC books over the course of 1983 and 1984, usually as just an observer watching events transpire, but sometimes acting as a type of referral agent, connecting bosses with super-powered muscle for a fee. Readers wouldn’t learn who the Monitor was or what his motivations and goals were until the maxiseries Crisis on Infinite Earths. This is my first time reading Warlord stories from this period, so I am curious just how much of a role the Crisis plays in the life of the Warlord and vice-versa. I know Travis Morgan is pictured in the Crisis series in several group shots of heroes, but the number of appearances of the Monitor in the the pages of the Warlord, makes me wonder if the Crisis will play a large role in Skartaris.

Moving forward from here, in addition to Titans, Warlord, Sable and Thing, I also have a four-issue Red Tornado series and a four-issue Nightcrawler series from early 1985 and a three-issue Legend of the Hawkman prestige series from 2000 which I have placed here chronologically because it obviously deals with the pre-Crisis Hawkman from Thanagar. Then, of course, Crisis on Infinite Earths, after which the dates in my collection get really muddy. But more on that when the time comes.

Thursday, June 15, 2006

Enter The Hunter

Mike Grell has done a lot of comic books work over the years. I haven’t researched him enough to provide a detailed listing of all his credits, but several people’s first exposure to him as an artist seems to be his early work illustrating the adventures of DC Comics’ Legion of Super-Heroes, the teenage titans from the far-flung future.

I never much got into the Legion back then, so its no surprise that my first exposure to Grell’s talents came much later during his work on the ground-breaking miniseries The Longbow Hunters, which updated Green Arrow for DC and served as the launch point for the emerald archer’s first self-titled ongoing series. Before that time, however, “Iron Mike” gained a following not only for illustrating, but also creating and writing the adventures of The Warlord, a series we discussed last time. In that earlier discussion, I also mentioned Grell leaving Warlord after a time.

At that time, he also left DC to join editor Mike Gold in creating First Comics. American Flagg and E-Man are some of the more popular titles released monthly by First Comics when they started. The character and title Grell created, wrote and illustrated was Jon Sable, Freelance, an adventurer-for-hire grounded in the real world, without any superpowers of any kind, who relied on his wits and skills to survive political intrigue “ripped from the headlines.” The main character was a combination of James Bond and Indiana Jones, a real-life “Batman” operating without a Halloween costume. And he was a hit in 1984.

My first exposure to this character was in a later relaunch of the title simply called Sable and written by Marv Wolfman. I enjoyed that incarnation for several months, occasionally picking up back issues of the re-launched series. I learned that Mike Grell had created the character when I happened across a trade paperback collecting the first six issues of the original series.

For a long time, that was all my collection included of Jon Sable. This is one of the titles for which I have recently filled in the holes, having purchased a copy of all issues of the original series, as well as the missing issues of the relaunch, initially title Sable, Return of the Hunter, and finally dropping to just Sable.

Through 1984, readers have been treated to an epic-length “origin” tale telling of Jon’s life and family in Africa, how he came to be a writer of children’s books in his alter ego of B.B. Flemm, how he came to know each of the small circle of people who know him, and followed him from the jungles of Vietnam in search of MIA/POWs to the Olympic games, opposing petty criminals, beautiful jewel thieves and corrupt officials in foreign countries.

Jon Sable, Freelance also gets a “thumbs up” recommendation as a series worth checking out.

And as a side note, through the house ads in the early First Comics, I learned about yet another Grell creator-owned series, Starslayer, a sci-fi tale originally launched for another company, but picked up by First Comics. I haven’t read any of this series yet, but I like The Warlord and Sable enough to purchase all of the issues from a mail-order back issue company a few months ago. That’s the “drawback” of this hobby -- each new discovery often leads to finding and wanting other new titles.

Happy collecting.

Tuesday, June 13, 2006

1984 Was More Than Just Big Brother

Ain’t technology wonderful? I’m not going to lie and blame the length of my most recent absence entirely on the computer not being available, but that is a valid excuse for a least a portion of the time. But I believe we are back in business now. Keep your fingers crossed.

In previous posts, I’ve talked about how I file my comic books as opposed to the more typical alpha-numeric system. I’ve also mentioned my Web site previously, which lists a number of comic books I’ve cut from my personal collection because of taste and/or duplication. Both of those topics came up in a recent discussion with a friend about what I do with my spare time.

A large portion of my spare time is devoted to my comic book collection. Currently I purchase the bulk of my new comics from a mail-order company which ships me my stash once a month. But, because of money and interest limitations, the new comics I get each month only take me a couple weeks to read and file away. Once that’s done each month, I move back to the beginnings of my collection.

I am currently using that time to go back through my collection from the beginning for a number of reasons. It’s a good way to doublecheck that there are no errors in the way I have the books ordered. I’m also pulling some additional books out for placement on the Web site. And over the last several months, I have purchased a number of back issues which complete runs of some titles or give me a chance to sample series I missed the first time around. So far, I’ve made it to fall 1984. At this point, not counting miscellaneous issues of titles I collected sporadically, there are four main titles I own complete runs of from that time. We’ve already covered my enjoyment of Marv Wolfman’s and George Perez’s revival of the New Teen Titans. Another of those titles is DC’s The Warlord.

The Warlord was created, written and illustrated by Mike Grell beginning with First Issue Special #8 in November 1975. The story centers on Air Force pilot Travis Morgan and the hidden world of Skartaris he accidentally finds inside Earth. The one-shot was popular enough that The Warlord was given his own book almost immediately -- February 1976. Grell stayed with the book until the early 1980s. Cary Burkett took over the writing and the art chores were handled by Dan Jurgens and Rich Buckler.

The title is basically a sword and sorcery tale with elements from science fiction and fantasy thrown in. I first heard of Mike Grell during his work in the 1990s on DC’s revival of Green Arrow. From there, I also followed his work in the late 90s for Image Comics with his creator-owned titles Shaman’s Tears and Bar Sinister, both short-lived but popular series, from my understanding.

The gritty-realism in these later titles -- stories that could almost happen in the real-world, not just ultra-violent as that term has come to mean today -- impressed me enough to seek out other Grell titles. While The Warlord is conciderably more fantastical than realistic, I still enjoyed the story presented in a trade paperback I picked up which collected the first year’s worth of Warlord tales. Other commentators I have read online dismiss Grell as doing work, especially on The Warlord, that others did first and better, most notably Edgar Rice Burroughs in his Martian tales. I will agree that the title isn’t exactly ground-breaking in its use of a man taken out of his usual environment and forced to excell in alien surroundings, but Grell does weave a riveting tale as Morgan explores the hidden world, battles wizrds and monsters, uncovers lost secrets and more.

When Grell left the title and new creators came onboard, the tone of the series changed, emphasizing the science fiction aspects more than others, but the stories were still quite good. The Warlord is a series I highly recommend, at least through 1984. Next time, we’ll look at another title I am discovering from that timeframe.