Tuesday, January 20, 2015

My Faith Pays Off

Lazarus Vol. 1: Family
Image Comics

Greg Rucka, writer
Michael Lark, Stefano Gaudiano, Brian Level and Santi Arcas, artists




I count Greg Rucka among the writers whose work I usually tend to enjoy. I can't say I've read everything he has produced, but I am a fan of many of the things he brought to the mythos of Batman and Superman while he worked on Detective Comics, Gotham Central and The Adventures of Superman. His run on Wonder Woman is one of my favorite runs on the character and one I consider a definitive take on the Amazon princess. Not limited to DC, I also very much enjoyed his work on Black Widow over at Marvel.

I enjoyed his take on these characters so much, I decided to try his Queen & Country series from Oni almost a year ago. I purchased the entire run of that series in one lot, read it over the course of a few weeks and loved it just as much. Rucka is incredible at writing strong female leads, and I enjoyed the adventures of Tara Chase in Queen & Country enough to make the jump to one of Rucka's Q&C prose novels, "A Gentleman's Game," which was a solid, enjoyable read, as well.

Somehow, though, as much as I enjoy Rucka's writing and watch for his name when I'm placing my orders each month, I completely missed Lazarus when it debuted in 2013. I had no idea it was coming out and no idea what to expect from the series when I finally did learn of its existence. I don't even recall for certain now how I first heard the title without knowing more about it; perhaps I just stumbled across it looking for something else. But this first volume was pretty cheap by usual trade pricing standards, likely because it collects only four issues of the title instead of the more common five, six or more. Nice price. Greg Rucka writing. I decided to give it a try even though I knew not what to expect.

When the trade arrived, I could see by the simple yet dramatic cover that we have another female lead, likely a tough one as she is shown with a bullet hole in her forehead and a rather annoyed expression on her face. This does not appear to be a lady you want to mess with, especially if being shot in the head only pisses her off.

When I sat down to read the book, however, I became a little nervous. If there's teaser or descriptive copy on the front or back cover of a book, especially one like this I'm completely unfamiliar with, I always read that first. Gives me a clue what I'm in for. All of the recommendations were good; no surprise there. But one of them called this title a "clever spin on dystopian fiction." I tend not to like dystopian fiction. Too depressing. Why can't we all get along? Why can't the future be bright and happy?

But then I read the descriptive copy. It promised a world split along financial lines — wealthy families, the few who work for them, and everyone else, the majority, called "Waste." The meaning behind "Lazarus" was also explained. Each family has one individual responsible for defending the family, protecting it. That person is called the family's Lazarus. I was intrigued, and I trusted Rucka enough to dive in, hopeful once again.

So I read the trade. This isn't the kind of comic I might normally choose to read, but I'm glad I did in this instance. These four issues pulled me into this world Rucka has crafted — our world but not quite. This first arc gives us just the barest glimpse into how things work in this world, but it was enough to pull me in. I don't want to spoil any details for anyone who hasn't read Lazarus yet, so I'm kind of light on story specifics, I know. Suffice to say that there is a great deal of intrigue hinted at in these first four issues, and a very rich, complex series of relationships just within the handful of characters we are introduced to at the outset. Much, much more seems to be just under the surface. And I, for one, am looking forward to uncovering more of this world.

Tuesday, January 13, 2015

They Were This Close To Losing Me

Fantastic Four Vol. 2: Original Sin
Marvel Comics

James Robinson, writer
Leonard Kirk, Marc Laming,
Karl Kesel, Rick Magyar and Scott Hanna, artists



I've always liked the concept of the Fantastic Four: it is a fun idea that these four individuals are more explorers than superheroes, and that above all else, they are a family. And I've read a lot of Fantastic Four stories over my collecting years that I have enjoyed quite a bit. But I've never owned and read a run that felt like the definitive FF to me.

I decided to try again when the title was relaunched early in 2014 with writer James Robinson at the helm. Robinson has produced some stories I have very much loved, but also some that have left me disinterested, so his run wasn't going to be a lock. In fact, I'd intended to sample his version of the FF in trades borrowed from the library, but then I found a good deal on the first two trades (issue Nos. 1-10) of Robinson's run and decided to gamble.

The first volume, The Fall of the Fantastic Four, didn't boost my confidence a great deal. I'd read enough advance solicitation information to already know that Robinson planned to take the team down to their lowest point before, I assume, building them back up. The road taken to do the dragging just seemed kind of long and not too inspired. I was getting bored with the story: Some beasties escape from Reed Richards' lab in the Baxter Building and commence terrorizing the good citizens of Manhattan. Eventually, the team devises a way to neutralize the threat, but not before the monsters do a great deal of damage to life and property. And then it occurs to the New York powers-that-be that maybe it isn't such a good idea for these four very well-known adventurers to live publicly in the heart of the city, keeping all manner of nasty weapons and crazy scientific inventions and other-dimensional portals and who-really-knows-what-all-else in what amounts to their back room.

So the FF are put on trial. And even their friend and ally, attorney Jennifer (She-Hulk) Walters, isn't able to defend them against most of the charges. Part of the problem with this first trade was how long the set-up drags on. But also, it becomes kind of obvious early on that someone — we don't yet know who — is manipulating events to turn public opinion and the justice system against the team, but none of the FF seem to catch on to this fact. And neither do their friends, many of whom have been victims of such a strategy before. No, they all complain about how unfair everything happening seems, but no one questions beyond that.

All of that changed with this second trade, which not only continues the downfall of the FF but also ties into a company-wide crossover event, Original Sin. I haven't read Original Sin, but the basic gist seems to be someone killed Uatu, the Watcher, and once he died, secrets he has learned from watching the Marvel Universe all these years become known to some people. In the case of the FF, Benjamin Grimm, aka the Thing, learns that one of Reed Richards' early attempts to cure him of his deformity is accidentally sabotaged by Johnny Storm, the Human Torch.

Maybe part of the reason I liked these issues better than the first five is the focus on the Thing, my favorite of the FF members, but this trade doesn't focus solely on him. There are also continuing troubles for the other three members of the team.

Best of all, we finally begin to see the FF not standing alone against all that is happening to them. The first to stand up against all of the "unfair" charges and accusations is Jim Hammond. For those not in the know, Jim Hammond is an android with the ability to burst into flame, which earned him some fame as the original Human Torch during World War II. Hammond fought Nazis alongside Captain America, Bucky, Namor and his own sidekick, Toro, in the original Invaders team. Being an android, Hammond could still be around, and has recently been reintroduced into the current Marvel Comics Universe as an agent of S.H.I.E.L.D.

Along with all of the other charges against the FF, Reed and Sue Richards are ruled unfit parents. Hammond's S.H.I.E.L.D. unit is put in charge of their son, Franklin Richards, and a number of other children Sue had been working with under the Future Foundation program. Hammond not only sees the injustices being heaped on the Fantastic Four, but refuses some orders pertaining to his new charges. In defending his actions to S.H.I.E.L.D. director Maria Hill, Hammond learns that she also recognizes the bizarre nature of the events surrounding the FF and is also suspicious of the motivations behind the trial and subsequent developments.

This still may not prove to be that definitive Fantastic Four story I was hoping for, but I'm a lot more interested in the story and where it's going after reading this second trade. In fact, I'm interested enough to order the third volume when it comes out so I can see where Robinson and crew are taking things. Can't say I felt that way after reading the first trade, and if I hadn't bought both books together, I likely would not have bought the second, which would have been a shame!

Tuesday, January 06, 2015

Will My Green Arrow Please Stand Up


Rather than a specific issue or story line, today I decided to talk about the wandering failure that the New 52 has wrought upon one of my favorite characters, Green Arrow, aka Oliver Queen.

I first became aware of Green Arrow in the late 1970s and early 1980s when he participated in Justice League of America stories or his own solo adventures in World's Finest Comics. I missed out on the new "relevant" Green Lantern/Green Arrow series created by Denny O'Neil and Neal Adams in the mid-1970s, but the new costume and personality these two creators gave to the Emerald Archer influenced his characterization for the next decade, at least, and the hero I was reading owed much to their work.

Going back and reading reprints of the O'Neil and Adams stories in 1983 is when I grew to really appreciate the character and come to see him as one of my favorites. That affection grew and was nurtured by the Green Arrow miniseries that same year by Mike W. Barr, Trevor von Eeden and Dick Giordano and was cemented by Mike Grell's fantastic Longbow Hunters series in 1987.

Having said that, I don't know why I didn't immediately pick up the Mike Grell ongoing Green Arrow series that followed Longbow Hunters. I swear, I really did love that series right from the start. At this point, I did have a local comic shop I frequented regularly for my comics, but I was not online much and hadn't even heard of Previews at the time, so maybe I simply wasn't aware of the existence of the ongoing for a while. Whatever the reason, I started in on that series about two years into the run reading forward each month as well as backward when I could find copies of the back issues I'd missed.

I was very sad to see Ollie killed off in No. 100 of that series, then being written by Chuck Dixon, and while he was a very different character, I enjoyed the adventures of Ollie's son, Connor Hawke, as the new Green Arrow. I'm not nearly as big a martial arts fan as Dixon seems to be, so some of the Connor GA stories were less to my liking than others, but I stayed with the series until it ended with issue No. 137.

After a few dark nearly-Green Arrow-less years, it was announced that Kevin Smith was going to bring Oliver Queen back from the dead in a relaunched Green Arrow title in 2001. Smith was joined by artist Phil Hester, and while I was less impressed with Hester's more cartoony art at the time, I was glad to have the character back. Smith left the title after 15 solid issues, and we were treated to one of novelist Brad Meltzer's first comics-writing turns with his excellent "The Archer's Quest"  and then after a few issues, Judd Winick took over the writing chores. Winick is one of those hit-or-miss writers to my tastes. I really like some of his books while others just leave me feeling meh. But he did a good job at the helm of Star City's resident bowman and stayed with the title for the remainder of this run and into the 2007 Green Arrow and Black Canary relaunch. That title had the added plus of fantastic art by first Cliff Chiang and then Mike Norton. The Green Arrow and Black Canary series finished its second half with excellent writer Andrew Kreisberg and then J.T. Krul on the final three Blackest Night and Cry For Justice tie-in issues.

All of that background is to show I have a history with the character, reading Green Arrow's adventures, and for the most part, enjoying most of the tales he is featured in. I don't agree with everything that happened in Justice League: Cry For Justice or the subsequent Fall of Green Arrow, but I liked both titles and could see Oliver acting and reacting the way he was portrayed in those stories. Less to my liking was the 15-issue Green Arrow: Brightest Day series where Oliver is all about his forest, but I think most of that series stemmed from editorial dictates and might not be where series writer Krul would have taken Oliver without the whole Brightest Day framework, which I liked with regards to other characters. I base this, in part, on the fact that another writer finished the final three issues of that series. I also haven't read Green Arrow: Brightest Day again since it was new; maybe my opinion of it would improve with a fresh look.

Then along comes the New 52, and everybody and everything is rebooted back to square one. Except Batman and Green Lantern, which were seeing a great deal of popular story lines already, so the rebooting wasn't quite so evenly distributed. But I was all set to accept a new, younger Oliver Queen as Green Arrow. A fresh start didn't have to mean disaster. And the first three issues of the New 52 Green Arrow were good with story by Krul and art by the incredible Dan Jurgens. Oliver has a bit of a team working behind the scenes to assist him, but subtracting a few years and changing up his costume were pretty cosmetic; I could still see this as the hero I liked, just a slightly different guy from a slightly different dimension or something.

The problem was, those three issues didn't last. Issue No. 4 saw a creative change to writer Keith Giffen, who was replaced by Jurgens by issue No. 6. Then we got Ann Nocenti, who's run on the title lasted until issue No. 16. But her run on the book was all about horn-dog Ollie who thought more with his groin than his brains. This guy wasn't really a hero so much as a screw-up. With each creative change, I liked the character less and less. And there seemed to be a lot of creative changes.

Jeff Lemire's run (issue Nos. 17-34) was very dark for my tastes and centered way too much on the mysticism of the various clans he introduced into Oliver's back story. Then elements from the CW television series "Arrow" started to creep into the book. Now, I've watched "Arrow" since the beginning, and I very much enjoy the show and Stephen Amell's portrayal of Oliver Queen. I'm very happy the show has lasted into a third season, and I'll be happy to see it continue for several more years. But it is the television version of Green Arrow. That guy exists in an equally valid, but alternate dimension from the guy I like to read about in the comics. Television and comics are two different media; they have different strengths and weaknesses, and I believe they are best served by different approaches. I love watching the TV show, but I don't want to read the TV show in my monthly Green Arrow comic.

So, why do I keep buying the monthly comic if I don't like what they're doing with the character and haven't for basically the last 30 issues? I guess that means I have more money than sense, but my wife would be quick to remind that we don't have that much money. So maybe I just don't have any sense. But the creative teams change on this title so often, every time I convince myself to just drop what I'm not enjoying, I think, "But wait, a new team and direction are coming next month; maybe it really will get better." Except so far, it hasn't.

I hope the comic will find its niche now that Andrew Kreisberg is back writing the character as I enjoyed his work on the title pre-New 52. But Kreisberg is also one of the producers of the CW televison series. I'm hopeful, but concerned as well. But I'm still buying the title each month hoping for the best. At least, for now ...

~~~~~~~~~~~~~~~
If you enjoy reading this blog, you can get more by liking my page on Facebook and/or following me on Twitter. And of course, if you are looking for a good deal on some of the comics I am selling off to make room in our house, please check out my main Steve's Comics For Sale site or the StorEnvy version of the site.

Tuesday, December 30, 2014

Look At Me, Dropping A Title

Worlds' Finest No. 26
DC Comics

Paul Levitz, writer
Tyler Kirkham, Scott Kolins
and Joe Weems, artists



I've enjoyed this title for 24 issues; former DC publisher Paul Levitz is a terrific writer, and he and his various artistic collaborators crafted fun, worlds-spanning adventures for his two heroines, one of which he created several decades ago.

Helena (Robin) Wayne and Kara (Supergirl) Zor-L were the secret weapons of an alternate reality Batman and Superman, respectively. These covert heroines aided the champions of the re-imagined Earth 2 in the New 52 continuity until Helena's father, Kara's cousin and Wonder Woman all fell at the hands of Darkseid's forces from Apokolips. While trying to avenge their fallen mentors, the girls were transported to the main New 52 earth.

True to their natures, the pair continued to fight for justice in this unfamiliar but strangely similar world while trying to find a way to return to their true home. Operating mostly under the radar of the new world's heroes, Helena became Huntress, and Kara assumed the name Power Girl. Huntress, created by Levitz as the daughter of Earth 2's Batman and Catwoman, has no super powers. Instead, she is expertly trained in deduction and fighting styles by her father and prefers to operate in the shadows. Power Girl, on the other hand, is much more outgoing and flamboyant, both in personality and habits. She adopts the public identity Karen Starr and begins to amass a fortune and scientific tech to help the pair find a way home. Despite having a public identity, Power Girl is much less concerned with hiding her costumed identity from those around her, much to Huntress' chagrin. Despite their differences, however, the two mesh well together, much like that other famous World's Finest team, Superman and Batman.

As much as I liked this title when it debuted as part of the New 52's second wave of titles, I quickly lost interest in Worlds' Finest's sister title, Earth 2, which chronicled events on the young women's home world in the absence of Superman, Batman and Wonder Woman. A new Alan Scott Green Lantern and Jay Garrick Flash joined established second-stringers like Hawkwoman and the Atom. Soon other heroes and menaces began to emerge. But the title differed too much from the previous incarnation of Earth 2 and the Justice Society to give me a true sense of nostalgia, and the writing and characterizations of the new versions of older heroes just didn't grab me on this title, despite Nicola Scott's always beautiful artwork. Since Huntress' and Power Girl's tales only impacted Earth 2 in flashbacks to their younger selves, it became easy to simply drop Earth 2.

Then came DC's latest wave of weekly series, all of which I opted to take a pass on. I am looking forward to the skip month Convergence titles that will be solicited while DC moves its real world offices from the east to west coast in a few months, and if need be to follow that series, I might pick up titles like Future's End and Worlds' End later on in trade form. But the concept behind neither of these titles seemed to have an impact on my favorite characters when they were announced. Then later, when it became obvious that they would at least impact heavily on Earth 2 and Worlds' Finest, I still didn't care; I'd already dropped Earth 2, and it began to look like Huntress and Power Girl would return to Earth 2 before long. Since I was no longer following the main Earth 2 title, I began to contemplate dropping Worlds' Finest when the two linked back up. And sure enough, the story presented in Worlds' Finest No. 25 and this issue do in fact bring the pair back to their own world, and I just didn't care for the story as much as before, likely because I was no longer following events on that world.

Most times when a title undergoes a major change in direction, creative teams or story lines, companies promote it as a perfect jumping on point for new readers. Equally valid, though, is the fact that most natural jumping on points also make very nice jumping off points, too. I've enjoyed these two heroines' adventures in a strange world while they tried to find their way back home. Well, now they are home, and while things are not like they remembered on their world, I've still seen them safely home and enjoyed the ride along the way. Unless something unforeseen happens to once again grab my attention, Helena and Kara are on their own again. They'll be fine; they've proven they can handle themselves.

(Now if only I could convince myself to just give up on the damn New 52 Green Arrow title, but more on that later.)

Tuesday, December 23, 2014

Pricey, Oh So Pricey, But Still Good

Star Trek: New Visions No. 2: "Time's Echo"
IDW Publishing

John Byrne, writer and photomontage assembler



This is another modern photonovel dreamed up and brought to reality by John Byrne using existing footage and stills from the original "Star Trek" series to create a brand new adventure of the Enterprise crew. Byrne has proven in a number of past comics under the IDW Trek banner that he gets these characters and their respective voices. So far, he has completed three of these photonovel projects and each one feels just like a lost episode of the popular sci-fi series.

This issue finds the Enterprise crew summoned to investigate a 1,000-year-old distress call apparently made by James T. Kirk himself. That story is engaging enough by itself, if a bit predictable in places, but this second regular issue of New Visions also includes a small backup story that gives an in-story reason for the departure of Yoeman Janice Rand from the series.

I wish these volumes didn't carry such a hefty price tag. The first, trial photonovel, "Strange New Worlds," solicited as a special Star Trek Annual, along with each of these first two New Visions issues have carried a suggested retail price of $7.99 for 48 square-bound pages and heavier cardstock covers. I image at least a portion of that price includes some royalties for the use of the stock images, and I also imagine the creation of these volumes is pretty labor intensive, selecting and cropping all of the various raw images into a cohesive narrative. I get all that. And I am enjoying the finished products quite a bit so far. But $8 for these books still seems a little steep for most people's budgets, so I don't know how long this series will be able to continue.

Tuesday, December 16, 2014

They Reeled Me In; I'm Hooked!

Locke & Key Vols. 2 & 3: Head Games/Crown of Shadows hardcovers
IDW Publishing

Joe Hill, writer
Gabriel Rodriguez, artist




I've previously talked about finally trying the first volume in this series and very much enjoying it. That first volume held a great deal of peril for the Locke family — dad Rendell, mom Nina, uncle Duncan and children Tyler, Kinsey and Bode. After a home invasion on the west coast, the family moved to Lovecraft, Maine, and the Locke family home, a mysterious old house with many mysterious doors, even more mysterious keys, and no small amount of secrets. The Locke children were just beginning to scratch the surface of the house's secrets when one of the home invaders followed them east to their new home.

The second volume in this excellent horror series opens where the first volume left off, but quickly expands the threat beyond the Locke family to many other residents of Lovecraft. Events in the first volume gave a restless spirit a great deal of freedom of movement about both the Locke household and the town of Lovecraft. But as someone who had roamed the town before, "Zack" runs into a few people who recognize him from his previous life as "Dodge." Then it's just a matter of turning them into pawns in his search for one particular key or eliminating the threat they possess in a more final manner.

While "Zack" makes friends with the Locke children in hopes of finding the elusive Omega Key, Bode stumbles across another key in the house that doesn't seem to fit into any of the door locks. This puzzles the youngster until a conversation with his Uncle Duncan reveals something strange — what appears to be a keyhole at the base of Duncan's head!

The discovery of the Head Key reveals a number of new surprises for the Locke family; unfortunately, they share that secret with their new friend, "Zack," who steals the Head Key and uses it for his own purposes, much as he does with the previously discovered Anywhere, Gender and Ghost keys.

Both volumes 2 and 3 of this series give insights into the history of "Zack" and his previous life as "Dodge," growing up alongside Rendell Locke and some of the now-adult residents of Lovecraft. And while the current Locke children do not know it yet, they are obviously in a race with "Zack" to see who will first find and unlock the secrets of the Omega Key.

After reading half of this series in borrowed hardcover volumes from the library, I am hooked enough that I again went in search of affordable copies to buy and own the series. As luck would have it, I came across a new, slipcase edition of all six Locke & Key volumes in trade paperback format, and decided to go ahead and order the series for myself. At $60, it carries a hefty price tag, but that's cheaper than buying each volume separately likely would have been. And based on what I've read so far, well worth the investment!

~~~~~~~~~~~~~~~
If you enjoy reading this blog, you can get more by liking my page on Facebook and/or following me on Twitter. And of course, if you are looking for a good deal on some of the comics I am selling off to make room in our house, please check out my main Steve's Comics For Sale site or the StorEnvy version of the site.

Tuesday, December 09, 2014

Getting A New Lease On Life (In My Collection)

Green Lantern: Rebirth 1-6 (2005)
DC Comics

Geoff Johns, writer
Ethan Van Sciver and Prentis Rollins, artists




Getting back to actual comics this time out, today's subject was a surprise for me. I don't mean I'd never read this miniseries before; I read it when it came out. But these issues had been placed on the "sell" pile as part of my ongoing effort to winnow down my collection. I remembered liking the story that returned Hal Jordan to Green Lantern prominence, but Hal isn't one of the core characters I intend to keep following on a monthly basis. I've previously discussed how just because I'm selling an issue does NOT mean I did not like it; rather, I am selling off quite a few comics I liked very much. Again, I just don't have the space to continue to keep the thousands of comics I own(ed).

So there I was, taking some time to scan cover images prior to adding issues to my site of comics to sell, when I came to the cover of Green Lantern: Rebirth No. 4 and noticed Green Arrow on the cover. "Oh yeah, Ollie made an appearance in this series, didn't he," I thought to myself, and flipped the book open while issue No. 3 was still being scanned. Low and behold, issue No. 4 opens in the middle of a scene with Ollie in it that is obviously continued from the previous installment.

Now, Green Arrow, aka Oliver Queen, IS one of the characters I have a pretty extensive collection of and plan to continue with, although his personal New 52 reboot has been pretty hit-and-miss so far for me. I hadn't remembered that Ollie had such a presence in this story arc, but flipping through issues 3 and 4 made me decide to re-examine the series more closely before putting it up for sale. Upon rereading Rebirth, it is clear that this is primarily a Green Lantern story, as expected. First and foremost, it is a Hal Jordan story. It is also a pretty important story for the Green Lantern Corps as a whole. And while it is not a critical piece of Green Arrow history, his involvement in the story is a pretty major one. But what finally made me decide to put this series back into my collection to keep is how key this story is to the overall DCU.

Many members of the Justice League and Justice Society play roles in this story and several other heroes from across the DCU have cameos. And while the exact nature of what is to come is not revealed in this story, seeds planted here play a major role in the Sinestro Corps War, then Blackest Night and finally Brightest Day, other series that affect the greater DCU and that I intend to hold onto.

One development in particular — the changing relationship between the restored Hal Jordan and Batman — begins in this series and is continued in a number of places including early issues of the 2007 relaunch of The Brave and the Bold, another favorite series I am holding onto. I'm not a fan of Batman never getting along with anyone, ever. But as one of the few non-powered members of an elite fighting team, I think the Dark Knight would have a healthy dose of skepticism when it comes to a former comrade turned rogue announcing that he is "all better now." True to that characterization, Batman was slow to trust Hal Jordan again after the whole Parallax episode, and that begins right here.

Is this series without flaws? No, it's not perfect. But as I've come to expect from a Geoff Johns-penned story, it is a good read that takes you on an emotional roller coaster and plays up many key aspects from what has gone before as a treat for long-time readers while still being accessible to newer fans. And while I don't care for Ethan Van Sciver's interpretations of a handful of characters, by and large, his work on these larger, "epic" story lines is very pretty to look at and pulls a reader into the story quite nicely.

As I'm going back through my collection of comics, I have a pretty good idea of what I'm going to do with most of them. There might be a few I wish to reread one last time before selling them, but in the end, they will still be sold. Space in our house is a finite commodity, and now that we've added a third person, albeit a small one, my share of that space is shrinking. But there have been a few that will catch my eye as I work my way through characters and titles that will grab me and make me question my initial judgment. This was one of those stories. Check it out for yourself and see if you agree.

~~~~~~~~~~~~~~~
If you enjoy reading this blog, you can get more by liking my page on Facebook and/or following me on Twitter. And of course, if you are looking for a good deal on some of the comics I am selling off to make room in our house, please check out my main Steve's Comics For Sale site or the StorEnvy version of the site.

Tuesday, December 02, 2014

Once More Unto The Breach

The Comic Book Podcast Companion (2009)
TwoMorrows Publishing

Eric Houston, writer



Another prose volume discussed in another short post this week, but this was another great find.

I first mentioned my interest in podcasts, particularly comics-themed podcasts, a while back. I started with Word Balloon posts through Newsarama, and my appreciation grew from there. For a few of my favorites, you need look no further than the listing to the left.

It's hard to imagine too many fans who aren't already familiar with podcasts. But my own interest is only a few years old at this time, and new fans discover the joy of graphic literature all the time (I hope), so the topic bears another hashing, and this tome gives me the excuse.

Eric Houston explores the world of podcasting by interviewing the creators of several popular shows. They discuss how they got into podcasting, how they go about producing their shows, and what they think of the state of comics in general. Along the way, there are also some creator interviews, reflecting the penchant for comics podcasters to frequently interview creators. And there's plenty of art, putting faces to many of the familiar voices of podcasting.

I found the book an interesting look behind the scenes of some of my favorite shows and also found a few new shows to try. I borrowed this book from the library as it didn't seem like something I would return to again and again. Still, I'm glad I checked it out, and freely recommend it to any of you who haven't already given it a try.

Tuesday, November 25, 2014

Who Knew Ultimate Evil Could Be So Good

Batman: The Ultimate Evil prose novel (1995)
Aspect/Warner Books

Andrew Vachss, writer



This isn't your typical Batman story, but it is a very good read. The ultimate evil in the title refers to child abuse and the use of children in human trafficking and the international sex trade, so it's not light fare for younger readers.But if you're a fan of the character, this novel is well worth seeking out.

I've also read "The Further Adventures of the Batman," an anthology of Dark Knight prose stories written by a number of authors not known for tackling superheroes before. The book first came out around the time of the 1989 Tim Burton-Michael Keaton "Batman" film and was popular enough to have a number of sequels spotlighting Batman, the Joker, Superman and Wonder Woman. All of the contributors to these anthologies were well-respected, previously published authors, and most of the tales offered some unique takes on the characters presented. Some handled the superheroics better than others, though.

In this book, Andrew Vachss handles the superhero genre like a pro, keeping a number of the Batman's signature tropes — things like the Batcave, the Batmobile, Batarangs, his stick-to-the-shadows motif, his keen, analytical mind, among others — but also uses the best aspects of prose fiction to craft a Batman that feels unique while familiar at the same time. And Vachss makes the Dark Knight's mission in this novel all the more personal by tying child abuse and child prostitution into the very origins of the Batman in a way that adds depth but doesn't disrespect anything that has been done before with the character.

I don't want to reveal specifics and spoil too much for anyone who hasn't read this book before. But I stress again that this book is well worth seeking out for any fan of the character.

Tuesday, November 04, 2014

Six Degrees Of Kate Spencer

Manhunter 1-38 (2004-08)
DC Comics
Marc Andreyko, writer
Jesus Saiz, Javier Pina, Brad Walker and Michael Gaydos, artists




This series revolves around federal prosecutor Kate Spencer and her growing sense of frustration as juries fail to convict powered criminals based on a variety of technicalities. For instance, in the first issue, Kate is prosecuting Copperhead, a mutated snake-like villain, suspected in a string of multiple, recent homicides. The jury finds him not guilty because of his mutation, a condition his defense attorney argues compelled him to kill and over which Copperhead has no control.

Finally deciding she has had enough, Kate sneaks into a police evidence lockup and removes a number of items she uses to fashion a superhero costume and arm herself. Kate then takes to the streets in pursuit of Copperhead, who escaped from custody following his trial. Kate is able to follow the trail of blood Copperhead has left behind, and after a touch-and-go battle, manages to deliver some justice on behalf of the villain's victims.

The rush from her first outing convinces Kate to hang onto her new gear, and she adopts the costumed identity of Manhunter. And all of that is just the first issue!

I followed Manhunter as it came out and really enjoyed the tone Marc Andreyko brought to the title. If you were reading comics at the time, you've probably heard of the title before as almost any of the podcasts and reviewers I followed then talked the series up at every opportunity. Despite the positive word-of-mouth, the title seemed to always be on the verge of cancellation. In fact, it was canceled at least twice, only to be resurrected through fan outcry before its final cancellation with issue No. 38.

Part of the appeal of the book was the supporting cast helping to make Kate a more rounded, engaging character. Most superhero books have their recurring characters beyond the main hero or heroine. But Kate had a family around her.

First and foremost was Kate's son, 6-year-old Ramsey. Kate shares custody of Ramsey with her ex, Peter Robinson, an author. Peter isn't in the book as much, but does make some pretty major appearances and enjoys primary custody of Ramsey. So Kate only has occasional time with her son, but he's a pretty precocious kid who quickly stumbles upon his mother's costume stash.

Readers were later introduced to more of Kate's family members, many of whom served to further complicate her life. For instance, her estranged father comes back into the picture midway through the run of the title, and in addition to having some inherent powers of his own, he is not a nice man. That leads to the introduction to the series of a couple golden-age DC characters who just happen to be Kate's grandparents. But I won't spoil that surprise any more than I already have.

The second major supporting player in Kate's life was Dylan Battles. Dylan is a reformed henchman who has previously worked for such infamous characters as Queen Bee, Two-Face, Killer Frost, Black Manta — even the Joker at one point. Dylan has since testified against many of his former "employers" and is now a part of the witness protection program. Kate runs across him accidentally early in the series then tracks him down when her energy staff is damaged in battle with the Shadow Thief. It seems Dylan was in such demand from all of these villains because of his tech-savvy. So Kate blackmails Dylan into helping keep her gear in working order and upgrading her suit's various capabilities.

Let's talk about Kate's suit a little bit. As I mentioned previously, Kate pieced together her outfit and weapons from a police evidence lockup, so she has a bit of a mish-mash of items. For instance, her power staff was once used by a previous Manhunter, Mark Shaw, who also makes a number of appearances later in the series. Kate must have known the staff's history, and that helped lead her to her chosen hero identity. The suit itself is a former Darkstar outfit; the Darkstars were a band of space cops much like the Green Lantern Corps and were featured in a 39-issue series in the mid-1990s. Added to the Darkstar outfit, Kate wears some armored gauntlets that feature distinctively sharp fingertip claws. These gauntlets were part of the Batman costume worn by Azrael during the time he assumed the mantle of the bat from Bruce Wayne. For more on the Azrael-Batman, check out the mid-90s "Knightfall" story line in the Bat titles. And for more on how all of these various items ended up in that evidence room, check out Manhunter No. 15.

Need more name dropping? Kate's co-counsel throughout the run of the book is a man named Damon Matthews. Damon is a great character in his own right, but if you haven't read Manhunter, his name probably means nothing to you. But during the series, Damon meets and begins dating Todd Rice, also known as Obsidian, super-powered son of the golden-age Green Lantern, Alan Scott. Both Todd and his heroic alter ego make several appearances in the pages of Manhunter.

There are more ties to the greater DC Universe. Kate went to college with Cameron Chase, the title character in a short-lived series in 1998. Chase was a special agent with the Department of Extranormal Operations in DC continuity. In her own 10-issue title, Chase learned that her father was a little-known superhero, Acro-Bat, killed by a member of his rogue's gallery. That same villain, Dr. Trapp, had kidnapped Chase when she was younger. In Manhunter, Kate comes to the attention of the DEO, and Chase becomes a regular recurring character, continuing her story.

Speaking of the DEO, elsewhere in DC continuity, it was established that Mr. Bones, a character with convoluted ties to the superhero group Infinity Inc., assumed the role of director of the government agency and is Chase's boss. During the "One Year Later" jump all DC titles made in 2006, Manhunter began doing some work directly for the DEO, and Bones became another recurring character in the series. On Bones' order, Kate switches jobs during the "One Year Later" jump and becomes a defense attorney, taking a number of cases referred to her by the DEO.

Once she switched to being a defense attorney instead of a prosecutor, Kate came to the attention of Wonder Woman. Diana needed a defense attorney when international officials charged the Amazon with the murder of Maxwell Lord, leader of Checkmate. Diana snapped Lord's neck in the "Sacrifice" story line that preceded Infinite Crisis.

Still not enough to establish Manhunter firmly in the DCU for you? Other connections to the wider DC Universe passing through the pages of Kate's series include the Crime Doctor, Phobia, Dr. Psycho, the Suicide Squad, Batman, the Birds of Prey, Blue Beetle and several members of the Justice Society and Justice League, just to name a few. Some of these might have been cameos engineered to boost sales along the way, but Andreyko always made the guest appearances spring very organically from ongoing plots and story lines. He seems to have a talent for that kind of thing, making his creation, Manhunter, very tied into the DCU.

Tuesday, October 28, 2014

Keeping Up With Family Traditions

Locke & Key Vol. 1 hardcover: Welcome to Lovecraft (2008)
IDW Publishing

Joe Hill, writer
Gabriel Rodriguez, artist




This book has been around for a while, but it wasn't even on my radar when it debuted in 2008. I'd later heard some good things about the title without ever learning much about the plot beyond the fact that it was a horror series. That I'd already kind of suspected from the subtitle of the first story arc.

I enjoy horror movies — not gore-fests, mind you, but really good scary, suspenseful pieces — but I've read a few horror comics that just didn't seem to work. That generalized rule only made it better when I happened to find a comic horror series that I felt genuinely DID work. Sorrow from Image Comics, Skinwalker from Oni Press and Rachel Rising from Abstract Studios would be some examples of some good, scary comics stories I've tried and really enjoyed. But they continue to be the exception, not the rule, from my own experience.

Enter a friend of my wife's from her college days, Todd. She thought he and I shared some broad interests in sci-fi, television and comics, and introduced me to him through his blog several years ago. One of the comics that he talked up quite a bit was Locke & Key, which I learned from him was a series of limited series — six of them to date with a seventh in the works. Based on how much Todd liked the series and talked it up, I finally added it to my list of things to try at some point. For several more years, however, there was always something I wanted more or could get a little cheaper when placing orders or going shopping.

That is, until I decided to start getting serious about getting some of my books, especially things I was trying out to see how much interest I'd really have, from the library instead of the store.

Well, I recently asked our local librarian — a very nice lady named Charlotte — to request the first Locke & Key trade via interlibrary loan, and she came through with the hardcover version of the book. Man, am I glad I finally tried this series! I have to say, this first volume is so good, I was tempted to just buy an entire set of trades to read the rest. I like it that much. Well, that is until I did some quick web-surfing and found that bargain hunting this series would take a while. There are plenty of the books for sale, but most of them carry a pretty hefty price tag, even for used copies. So, I've decided to stick with the library for now, but if future volumes continue to be this good, I may be tempted to start looking to buy again.

The story starts out on the west coast where the Locke family lives. There's the father, Rendell Locke, a high school guidance counselor; his wife, Nina; and their three children, Tyler, Kinsey and Bode. Tyler and Kinsey are high-schoolers; Bode is in elementary school. But after Mr. Locke is killed during a home invasion, the family packs up and moves to the Locke family home, currently occupied by the kids' Uncle Duncan, in Lovecraft, Maine.

That family home is a sprawling structure with a rather large number of rooms and doors, many of them with their own keys — hence the second half of the series' title. Hints are dropped along the way that the house may have a supernatural aspect. Rendell and Duncan have long told the children about their own childhood in Lovecraft and the fantastical adventures they shared there, doorways that led to far-away places and mystical lands. The two adult brothers tell the stories as remembered play, but the stories have the air of more truth just beneath the surface.

Bode is the first of the next generation of Locke children to uncover some of the property's secrets. First, he finds a locked well house with a rather unusual echo. Shortly afterward, while exploring the house itself, Bode makes another discovery: "I found a secret door and when you go thru you turn into a gowst. It's fun to be a ded persin," he writes for a school project.

Before long, other family members discover strange things about their new home. But before they can learn much, they must contend with another danger: the young man who killed Rendell Locke has escaped from prison and is making his way across the country, tracking the family's movements east.

Joe Hill has crafted a very engaging narrative with characters a reader can connect with easily. This feels like a satisfying chunk of story while still being Hill's opening salvo only. There is still much more to learn from the Locke house, and I fear, much more for this family to endure.

And Gabriel Rodriguez's artwork is clear and easy to follow. Despite some of the graphic violence in the story itself, Rodriguez does not illustrate too much gore. He doesn't shy away from showing the violence at times, but I never had an issue with feeling like the depictions were overly graphic.

In case you couldn't tell already, I say give this book a try if you haven't already!

~~~~~~~~~~~~

Side note: It wasn't planned this way, but Locke & Key makes for a nice Halloween week post. But just in case the spookiness in this title isn't enough to put you in the Halloween mood, then check out this Monster Pin Up Girls kickstarter project I came across last week. There's still time to back the project, so give it a look.


Tuesday, October 21, 2014

Pass The Popcorn; I'm Ready To Watch

Velvet 6
Image Comics

Ed Brubaker, writer
Steve Epting, artist




Another short post today. I've praised this series before, and it continues to be a solid read.

Ed Brubaker is crafting an intriguing story about a former spy who re-enters the game after one of her colleagues turns up dead. Complicating her search for answers, Velvet Pendleton quickly finds herself framed for the murder she is trying to investigate. And along the way, she is finding out that much of her life has revolved around lies she never suspected as untrue before. It is a story that I was quickly sucked into and am thoroughly enjoying.

Add to that Steve Epting's wonderful, cinematic art, and this series is like watching a favorite old action movie for the very first time.

In fact, my only real complaint about this title to date has been the lag between this issue and the previous one. This title seems to be following the Image trend of taking a break from the single issues during the month that a new trade comes out. If it gives the creative team a break, that's great; but I want my Velvet every month, if possible.

Tuesday, October 14, 2014

Well Done, Good Sirs

Star Trek Special: Flesh and Stone
IDW Publishing

Scott and David Tipton, writers
Sharp Brothers, artists


 
I don't have a whole lot to say about this "Star Trek" one-shot, but wanted to take a post to extend my kudos to the creative team all around for not taking the easy way out with this story. Of course, why even do the darn thing if you're not planning to "do it right."

This was solicited as a "Star Trek" special that incorporated all of the doctors from every incarnation of Trek television program ever aired. (Technically, they didn't include Dr. Mark Piper from the second Original Series pilot, "Where No Man Has Gone Before," or Dr. Philip Boyce from the first Original Series pilot, "The Cage," but since neither of those gentlemen appeared for more than one episode, I have no problem with glossing over them.)

I fully expected the special to take place in the era that would allow the easiest access to the most Trek doctors. The "Next Generation," "Deep Space 9" and "Voyager" television programs all happened around the same time frame, so Drs. Beverly Crusher and Katherine Pulaski (TNG) were contemporaries of Dr. Julian Bashir (DS9) and the Emergency Medical Hologram program that gained sentience while serving on the lost Voyager.

The problem would be including Dr. Leonard "Bones" McCoy from the original series. McCoy is shown briefly in the first episode of "The Next Generation" hitching a ride aboard the latest version of the Enterprise, but he is at that time an honorary admiral and 137 years old. I expected the main medical problem that brings together the other contemporary docs in this story would force that team to turn to some notes or case files left behind from the now-deceased McCoy.

That's close to what happens, but these guys not only found an even better way to incorporate McCoy into the medical mystery threatening the entire Federation, but they also used that clever ploy to include Dr. Phlox, the ship's physician from "Enterprise," the "Star Trek" prequel, which I had completely forgotten about when anticipating this one-shot. (Slams his forehead with the heel of his hand while saying, "D'oh!") No, I'm not going to tell you how the Tiptons and Sharps pulled it off; I'll just say again that I was pleasantly surprised by their solution and encourage you to read the issue for yourselves. It's not like you have to invest in a 20-issue epic to find out.

My only complaint, and its a minor one, with the issue is once the medical mystery is solved, there is still a bit of detective work left to do, the final resolution of which feels a bit rushed — particularly a single sequence of panels near the end where a button is pushed. One can assume what happened from the artwork, and maybe this was a production error or something, but there is no dialogue in the panel where the button is pushed or labels on the buttons or anything else to directly clue readers in to what is being done by the pushing of that button. Again, I can make a pretty good assumption from the next panels, but some more visual direction would have been nice.

Overall, a good issue though, and one I recommend to fans of Trek.

Tuesday, October 07, 2014

I Admit I Continue To Be Curious

Teen Titans 1
DC Comics

Will Pfeifer, writer
Kenneth Rocafort, artist




I grew up with the members of The New Teen Titans in the 1980s. I don't pretend that I followed the team in their Silver Age incarnation (1966-1978), although I have since read and enjoyed most of those issues. I wasn't even on board in 1980 when the New team debuted in DC Comics Presents No. 26 between the pages of a Superman/Green Lantern tale. But I discovered the title in 1983 in a story I've told here before and followed the title going both forward and backward, eventually collecting the entire run.

I decided to try the next incarnation of the team (1996-98) led by a de-aged Ray Palmer Atom when Dan Jurgens relaunched the title shortly after Zero Hour, and I enjoyed the new characters he introduced to the team name, although in all honesty, my favorite issues were the later ones when the original team members came back into the narrative.

I liked even more when Geoff Johns relaunched the title (2003-2011) with the next generation of Teen Titans. A big part of the appeal of that version was the continuity that was established with the formation of Young Justice, and then those characters' "graduation" to the name Teen Titans, while the original group members dropped the no-longer-accurate modifier and became just the Titans for a couple more iterations.

But I dropped out when the New 52 came along. One of the goals of the relaunch was to shake things up and draw in new readers. Teen Titans was one of the titles that changed the most. Despite some early confusion, the entire history of the group was jettisoned, and the personalities of the existing characters were changed pretty drastically along with bringing in a number of newer characters. I'm not going to say the title after the makeover was bad, but I'd lost my connection to the characters and thus, the title.

Then, a few months ago, I reread the H.E.R.O. series from DC written by Will Pfeifer. Not long before that, I'd reread his fantastic run on Catwoman. After both those titles, I decided to give the fresh relaunch of the New 52 version of Teen Titans a try with Pfeifer at the helm. It's too soon to know much about the direction of Pfeifer's run with only one issue under my belt, but he does have me curious.

As far as I know, not having read more than an issue or two of the previous series, it seems that Pfeifer has elected not to drastically reboot the team again to start his run. I know some of the names, but that is about it with the members of the team so far. But in this age where real teens' lives are consumed by electronic devices, Pfeifer has chosen to make said devices a commanding presence in his story — the Titans use social media and electronic gadgetry to communicate with each other as they take down a group of terrorists holding a school bus of students hostage. Bystanders on the street also record many of the events using their own cellphones and tablets. It even seems that the leader of the terror group is using tech-savvy to lead and control his or her own minions (the lead villain's gender wasn't clear to me from the art, but I think the character was referred to as "she" once).

While I'm not familiar with the revamped history of older characters like Beast Boy, Red Robin, Raven and Wonder Girl or the back story for New 52 newcomer Bunker, I liked what I read in this issue. And Kenneth Rocafort's art, while not always to my liking, works in many scenes of this book. I'm sticking around for more before passing any kind of final judgment, but I'm sticking around.

Tuesday, September 30, 2014

OK, I'll Bite

Star Trek 35
IDW Publishing

Mike Johnson, writer
Tony Shasteen, artist




This issue is the first of a six-part story arc called "The Q Gambit," and I was nervous going into this issue. For starters, this would be the longest story arc so far attempted by this incarnation of Star Trek; most arcs were smaller two-issues tales, with an occasional four-issue miniseries tied to the two J.J. Abrams movies. Did this story really need to be six issues long?

And an even more basic questions was, should this story even be told at all? I like the character of Q, first introduced in "The Next Generation" continuity of "Star Trek," but a little Q goes a long way. He is a character that very easily could be overused or used incorrectly. Do we really need to impose him on the rebooted Trek universe, and if so, why at such an early point in time, as we humans measure it?

This creative team does an excellent job in this first installment answering those exact questions: why is Q in the rebooted universe and why is he showing up earlier in that universe than he did in the reality that preceded it?

It all goes back to the Trek fact that Vulcans live much longer than humans, and that Spock is still around and kicking during much of "The Next Generation" time span. Spock appeared in a number of TNG episodes, so it is canon that Spock and Q are contemporaries. I don't recall an instance where the two characters met in any TNG episode — or even in any of the licensed novels based on the Trek universe. But Spock and Q do meet and have a philosophical debate in the Alien Voices production of Star Trek: Spock Vs. Q. I'm not entirely sure if that audio-drama is considered canon or not, but as contemporaries, it is possible that Spock and Q could have met, even if said meeting has yet to be depicted.

So this series starts out in the original TNG continuity with Q popping onto the Enterprise to speak with now-Ambassador Jean-Luc Picard about their mutual acquaintance, Spock, in the aftermath of the events told in the first Abrams Trek film. To any of the contemporary people of the original Trek universe, Spock is presumed dead after he went back into the past in that film because he never returns to that timeline. But Q, being omniscient, knows all about the new timeline created by Spock's actions, along with the fact that Spock is alive and well in that altered timeline. Also, Q knows of some universe-ending event that will destroy that altered timeline. Q's visit to the Enterprise is to let Picard know that the Spock Picard knows is alive and well, but not for long, and to ask Picard's advice on whether or not he — Q — should intervene in this universe-ending event that threatens that other timeline. Picard, of course, comes down on the side of Q not interfering with any natural order of events, and Q, naturally, takes that as a challenge to do exactly what he wants anyway.

Thus, Q thrusts himself into the altered Trek timeline for perfectly valid reasons, at least as far as Q is concerned. And I would have to agree that his actions herein are quite consistent with his established character.

Mike Johnson is a regular on the IDW Trek titles and handles his duties with the usual spot-on characterizations and intelligent, griping writing that this series is known for. Tony Shasteen is a newcomer to the IDW Trek franchise and is praised in the back of the book in the newly launched letters page for his ability to capture the likenesses of the actors who portray the Trek characters on both big and small screens. The art on this Star Trek Ongoing series has been mostly good from the beginning with a variety of artists handling the illustration chores and handing in mostly good character likenesses. Shasteen's art in this issue seems a bit darker than is typical for this series; everyone's faces, clothing and backgrounds have a lot more shadowing than readers are used to. That in and of itself isn't a bad thing, but I wouldn't want to see the palette permanently shifted to such a degree when Trek is known for its generally positive, brighter future than other science fiction franchises portray. Some of Shasteen's panels also seem to sport pretty stiff characters as if he is relying too much on photo reference to capture those likenesses. Not every panel suffers in this way, but some that particuarly seem to scream for action do depict stiff figures at odd angles. It was enough to pull me out of the story a time or two.

Mostly though, I feel this story is in capable hands, and I'm anxious to see it play out over the next five issues.

Tuesday, September 23, 2014

Judge The Complete Story, Not A Piece Of It

Saucer Country Vols. 1 & 2: Run/The Reticulan Candidate
DC Vertigo

Paul Cornell, writer
Ryan Kelly, artist




Saucer Country
has been on my radar from time to time over the last year or so since its debut in 2012. I was curious about it, but didn't know much about what to expect and had never picked up an issue. Then a few months ago, on a comics trip with my nephew, I found a good deal on the first trade and decided to take the plunge "down the rabbit hole" and give the series a try.

The story focuses on New Mexico Gov. Arcadia Alvarado, a popular politician on the cusp of announcing her candidacy for the presidency of the United States. Along the way, however, she and her ex-husband, Michael, are abducted by aliens. The book was described in early reviews as a cross between "The X-Files" and "The West Wing," both shows I enjoy.

But I have to be honest, while I liked the premise of the series, I was undecided about the execution after reading the first six issues included in the first trade, Run. The art isn't bad; Ryan Kelly does a good job illustrating the main characters, keeping their appearances consistent from image to image, and making the more grounded scenes feel like the world we are all familiar with. He also does a good job with the more fantastical elements and the rare scenes where the two are combined to hauntingly creepy effect. And overall, I liked Paul Cornell's story; he is another writer whose work on the iconic company characters hasn't always lined up with my personal tastes, but I can better appreciate his writer's voice on his own original characters.

The problem was not feeling like I really understood the underlying story that was unfolding involving the aliens and the various conspiracy theories that come in and out of the narrative. I wasn't always certain exactly what was happening in some of the more fantastical "remembered" scenes characters would relate after the fact.

Some research into the series told me that there was only one more trade; the series had been cancelled early, presumably due to low sales. Finding out the series had been cancelled early made me worry there would never be any kind of resolution to the Saucer Country tale, but the parts I liked, I liked enough to take a chance on a series I'd already read half of (or so I thought). So I started hunting for the second trade, hopefully at a reasonable price to assuage my uncertainty.

Turns out that second trade, The Reticulan Candidate, collects issues 7-14 of the series, so a little more than half remained. And it continued to be a good read, although I still felt I wasn't always "getting" every scene. And truthfully, every single plot thread is not explained by the end of the series. As in the real world when it comes to alien visitation, some of the questions raised are left hanging, unanswered, leaving both readers and characters questioning. But I'm happy to report that the series does have a satisfying ending, and many answers are provided. Some portions of the tale are explained and finally fleshed out, making it clear that the portions that had left me feeling confused before were deliberately crafted that way. The exact events that transpired were left vague by design, not poor writing or poor comprehension on my part.

I'm glad I took the chance on the second volume of the series, and if the premise sounds even remotely interesting to you, I suggest you pick these two trades up. That's why I'm deliberately keeping my descriptions a little more vague this time out than I usually do. I don't want to ruin anything for the next reader who might also enjoy this series.

None of this is to say that folks who read an issue of a title and drop it because they don't like it should have just stuck with the book and it would have all made sense. This was a happy example where that strategy worked for me, and I'm glad it did. But no one knows your reading likes and dislikes better than you, and if you're not liking a story, you should move on if that is your choice. Life is too short to waste reading anything you're not enjoying.

But maybe, some folks on the Internet who bash a story as incomprehensible after reading only the first part of a four- or six-part story, should reserve judgment a little longer. Give the creators a chance to reveal their full vision before pronouncing something garbage. It would certainly make the web a friendlier, happier place for us all to come together.

Tuesday, September 16, 2014

What Do You Think You're Doing?








In case the absence of a comic title, issue number and list of creators didn't already clue you in, we aren't talking about a specific book today. I am hopeful that my "new normal" at work becomes just a little more normal soon because I haven't just had trouble finding time to write posts for the ol' Comics Blog, I haven't had a lot of time to READ either! I have some comics and trades than were released and delivered back in July that I haven't read yet.

Of course, just because I haven't had a lot of time to actually read any of my comics, doesn't mean I don't still have some time to think about comics. I mean, c'mon, I can't be expected to think about work ALL the time I'm at work, can I? (None of my bosses from work read this, right?)

Anyway, in the absence of being able to actually read my comics, I've still been doing some thinking about my comics habit, and I've come to a bit of a realization coinciding with my efforts to winnow down what I buy each month, which also coincides with my efforts to drastically reduce the size of my comics collection by selling off a bunch of what I have amassed.

If you had asked me any time over, let's say the past 25 to 30 years, I would have readily told you that I collected comics. That was my mentality at the time, and I stand by that statement on the surface of it. I was buying what I was reading, and for the most part, I was reading what I was enjoying. I was a comics reader and collector.

And I still see myself as a collector, even though I am trying to sell off a bunch of my comics. I've just refined my focus a bit. I have three main characters — Aquaman, Nightwing and Green Arrow — I have followed for a long time, continue to follow now, and plan to continue to follow into the future. Then there are characters from other media I like whose occasional forays into comics I will likely continue to have an interest in — the original Star Trek crew, the Lone Ranger, Zorro, to name just a few. And there are more titles that I like to read and enjoy, holding onto certain issues, runs and titles that for whatever reason seem to resonate just a little bit more with me.

But thinking about the differences in my buying habits between then and now, I've noticed that the main difference is in that refined focus now. Then, I was mostly focused on amassing a huge collection of a variety of titles and genres of comics. I was much less discriminating in what I bought, following a larger number of characters and titles and creators, amassing a huge collection of books that made me feel good in the immediate moment. And they did make me feel good, because again, I was buying what I was reading and reading what I was enjoying. But it was more about a goal of having the books as there were so many of them, there wasn't a lot of time to go back and re-read favorites. In fact, there were several titles I bought that I certainly planned to read as soon as possible, but set aside in favor of reading more immediate story lines. That pile of things to read "sometime" just kept getting bigger and bigger.

It was mostly about amassing the collection, although I don't think I ever thought of it in those terms then. Trying to decide what to keep and what to sell hasn't been about getting rid of comics I don't like; I always did that along the way. If I tried a book and didn't care for it, I stopped buying it and got rid of what I had, hopefully to someone who could better appreciate it. This culling process I've been going through — and continue to go through — is more about winnowing down the collection to the most prized books and stories, keeping the size managable and allowing myself time to re-read and re-enjoy favorite arcs and stories.

I'm not trying to belittle or denigrate anyone else's buying or collecting habits. Even amassing lots of comics is a type of collecting. For me personally, I feel that I am better appreciating what I am keeping by narrowing the focus of my collection so I am amassing a smaller number of specific things. It's certainly a more practical collection.

Let's hear from some of you: What is comic collecting to you and what do you collect — characters, titles, creators or anything and everything?

**********

Switching gears for a moment, I have some auctions running on eBay this week for anyone interested in the stuff I'm selling off. Depending on what you enjoy, you might find some good deals among the auctions. And of course, the most complete, up-to-date list of what I have available for sale or trade can be found at the main Steve's Comics For Sale site.

Tuesday, September 09, 2014

Do You Ever Get That Sinking Feeling?

Lois & Clark: A Superman Novel
Prima Publishing
C.J. Cherryh, writer



I was a fan of the Lois and Clark: The New Adventures of Superman television program in the 90s. It isn't the best example of superheroes being done in a live-action format, and the show seemed somewhat dated when I re-watched the first season a few years ago. But it was an interesting prime-time glimpse into the relationship between these two iconic characters, and it was a fun — albeit down-to-earth — portrayal of the Superman mythos.

I say down-to-earth because the budget constraints of a weekly network television program from 20ish years ago didn't allow for a lot of powerful adversaries for Superman to face. Other than Superman's own, I don't think a single other costume appeared in the series. While a few names of super-powered rogues were re-imagined in the series, no costumed villains were in evidence in that version of Metropolis. In fact, I think the only time Superman faced a powered threat in the series was in the fourth season when some other Kryptonians showed up on earth. But all of that grounded adventure helped keep the show's focus on the relationship between Lois Lane and Clark Kent, Superman's alter ego. That's who the show was named for, and those two were the show's stated focus.

This novel, based of the television show's continuity and published in 1996, follows the same formula of no super-powered threats for the Man of Steel, taking the main focus off superheroics and placing it on the relationship between The Daily Planet's two star reporters. That being said, this is a very well-done original Superman novel that also gives some nice insights into the Man of Steel, his powers, his goals and his limitations.

The big threat facing Superman in the book is an earthquake which causes a poorly-constructed dam to fail, threatening several villages and rural farmers in one of the former Soviet republics. I can't tell you the number of times I've seen Superman tackle a natural disaster in a mere matter of moments in comic stories and animation. A volcano is threatening a Pacific island population? A giant boulder quickly caps the threat or a blast of super-cooled breath hardens the boiling lava. An earthquake shakes a major city somewhere? Superman just burrows underground at super-speed, relieving the pressures. Dam breaks? A quick shot of heat vision welds it back into one piece.

Not so in this book. Modern technology has indicated the likely threat of an impending earthquake somewhere in the region. Learning of this, Clark Kent has been keeping an eye on The Daily Planet's wire services reports coming out of the area for signs of danger for the past week. That's one of the reasons the young Clark Kent decided to become a reporter — to have news resources and be able to monitor situations around the globe.

Even Superman can't be an expert on everything. So Clark has spent some of his downtime during that previous week, studying maps of the area, familiarizing himself with locations of towns and villages, lakes and rivers that might be affected if a quake should happen. He also studies up on the politics of the region so he will better be prepared to work with whatever local governments and/or relief agencies might be involved wherever disaster might strike. But also, this advance research helps Superman know where he is going. Flying across Metropolis, a city he is already familiar with, might not be much of a challenge; but flying from the eastern United States to a country on the other side of the globe that he's never been to before might present some difficulties if Superman weren't prepared. Borders and landmarks clearly detailed on a map don't show up on real terrain.

All of this is a nice touch in the book to keep things a little more grounded, again, like the show, and unlike a more traditional Superman story. It's to the point where even in a few instances where Superman can fall back on some of those more familiar remedies, there's a complicated real-world twist I've never thought of before. For instance, at one point Superman is able to use his heat vision to weld back together the fracturing support on a bridge damaged in the quake. But he must use a delicate balance of his heat vision with his super breath because the damage is underwater. Using his heat vision alone would also boil the surrounding water, destroying much of the fish and plant life in the river. He must use extra care to heat up the damaged bridge support, yet keep the surrounding water temperature normal. It makes him more of a thinking character than one of sheer brute force, and I like that.

So Superman sets about trying to minimize the damage from the quake and the failing dam, flying trapped residents to safety, protecting the survivors from nearby guerrilla fighters, and coordinating efforts between governments and relief agencies, all while maintaining his secret identity and trying to restore things to their previous condition where possible after the quake.

Of course, Clark/Superman is only half the subject of this book. After the Man of Steel flies off to help with the quake, disaster also strikes in Metropolis. The residents of the city, including those in The Daily Planet building, are shocked when a downtown hotel collapses. The hotel happens to be only a few blocks away, so reporters and staffers from The Planet are some of the first on the scene, including Lois Lane, who quickly sets about trying to help people caught in the collapse while also trying to determine what has happened to cause the tragedy.

Lois, every bit as resourceful and heroic as her fiance, helps a number of people to safety before becoming a central figure in the rescue efforts of a young boy trapped in an underground parking garage below the hotel. Of course, Lois has to accomplish all she can without the benefit of superpowers, and her efforts take more of a physical toll on her all-too-human body.

Despite her own injuries, once all of the victims who can be saved are rescued from the collapsed hotel, there are still a great many questions to answer about what exactly caused the collapse. Blame begins to center on the contractor who designed the building, but Lois begins to suspect there is more to the story, and proceeds to uncover details which tie into previous continuity of the show going back to the earliest episodes.

While Clark pursues his Superman duties, Lois must act, largely alone, to expose the real threat to Metropolis. But the pair have brief moments here and there to come back together, encouraging and supporting each other through the twin emergencies. That all serves to further showcase the partnership between these two individuals who manage to combine to be a true dynamic duo stronger than either is separately.

Ms. Cherryh has crafted an engaging story that explores these two famous characters in fresh ways while remaining true to the core traits a reader would expect from a Superman and Lois Lane story. If you are a fan of Superman, I encourage you to give this novel a try. And even though the story she presents ties closely into the continuity of the television series, Cherryh provides all of the information necessary to follow and enjoy this self-contained narrative, keeping it accessible to readers not already familiar with the series.