Worlds' Finest No. 26
DC Comics
Paul Levitz, writer
Tyler Kirkham, Scott Kolins and Joe Weems, artists
I've enjoyed this title for 24 issues; former DC publisher Paul Levitz is a terrific writer, and he and his various artistic collaborators crafted fun, worlds-spanning adventures for his two heroines, one of which he created several decades ago.
Helena (Robin) Wayne and Kara (Supergirl) Zor-L were the secret weapons of an alternate reality Batman and Superman, respectively. These covert heroines aided the champions of the re-imagined Earth 2 in the New 52 continuity until Helena's father, Kara's cousin and Wonder Woman all fell at the hands of Darkseid's forces from Apokolips. While trying to avenge their fallen mentors, the girls were transported to the main New 52 earth.
True to their natures, the pair continued to fight for justice in this unfamiliar but strangely similar world while trying to find a way to return to their true home. Operating mostly under the radar of the new world's heroes, Helena became Huntress, and Kara assumed the name Power Girl. Huntress, created by Levitz as the daughter of Earth 2's Batman and Catwoman, has no super powers. Instead, she is expertly trained in deduction and fighting styles by her father and prefers to operate in the shadows. Power Girl, on the other hand, is much more outgoing and flamboyant, both in personality and habits. She adopts the public identity Karen Starr and begins to amass a fortune and scientific tech to help the pair find a way home. Despite having a public identity, Power Girl is much less concerned with hiding her costumed identity from those around her, much to Huntress' chagrin. Despite their differences, however, the two mesh well together, much like that other famous World's Finest team, Superman and Batman.
As much as I liked this title when it debuted as part of the New 52's second wave of titles, I quickly lost interest in Worlds' Finest's sister title, Earth 2, which chronicled events on the young women's home world in the absence of Superman, Batman and Wonder Woman. A new Alan Scott Green Lantern and Jay Garrick Flash joined established second-stringers like Hawkwoman and the Atom. Soon other heroes and menaces began to emerge. But the title differed too much from the previous incarnation of Earth 2 and the Justice Society to give me a true sense of nostalgia, and the writing and characterizations of the new versions of older heroes just didn't grab me on this title, despite Nicola Scott's always beautiful artwork. Since Huntress' and Power Girl's tales only impacted Earth 2 in flashbacks to their younger selves, it became easy to simply drop Earth 2.
Then came DC's latest wave of weekly series, all of which I opted to take a pass on. I am looking forward to the skip month Convergence titles that will be solicited while DC moves its real world offices from the east to west coast in a few months, and if need be to follow that series, I might pick up titles like Future's End and Worlds' End later on in trade form. But the concept behind neither of these titles seemed to have an impact on my favorite characters when they were announced. Then later, when it became obvious that they would at least impact heavily on Earth 2 and Worlds' Finest, I still didn't care; I'd already dropped Earth 2, and it began to look like Huntress and Power Girl would return to Earth 2 before long. Since I was no longer following the main Earth 2 title, I began to contemplate dropping Worlds' Finest when the two linked back up. And sure enough, the story presented in Worlds' Finest No. 25 and this issue do in fact bring the pair back to their own world, and I just didn't care for the story as much as before, likely because I was no longer following events on that world.
Most times when a title undergoes a major change in direction, creative teams or story lines, companies promote it as a perfect jumping on point for new readers. Equally valid, though, is the fact that most natural jumping on points also make very nice jumping off points, too. I've enjoyed these two heroines' adventures in a strange world while they tried to find their way back home. Well, now they are home, and while things are not like they remembered on their world, I've still seen them safely home and enjoyed the ride along the way. Unless something unforeseen happens to once again grab my attention, Helena and Kara are on their own again. They'll be fine; they've proven they can handle themselves.
(Now if only I could convince myself to just give up on the damn New 52 Green Arrow title, but more on that later.)
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