Team Seven 0-2
DC Comics
Justin Jordan, writer
Jesus Merino, Ron Frenz and Julius Gopez, artists
This DCnU title, launched during Zero Month along with a few others, promises a look back at the beginnings of the first appearances of superheroes in the New 52 DC Universe, much like Grant Morrison's Action Comics. Team Seven is a covert, government group put together as a response to the emergence of metahumans and extraterrestrials living openly among human society. It seems the government was a little fearful of these costumed adventurers popping up all over the place "five years ago."
Among the cast of this title are some very familiar faces. I confess I don't know the previous history of all of these characters, but the team is brought together under the guidance of John Lynch, a central character from the old Wildstorm title Gen 13. The operatives he assembles include Black Canary, Deathstroke, Grifter and Amanda Waller. Their first mission, as begun in these issues, pits this new team against an entire prison full of inmates and staff under the control of Eclipso.
The conceit of this premise is that story lines could (and presumably will) cross over into several other titles and characters' pasts, plus I thought the idea an interesting one. And this is an interesting and well-written title. The art is a little uneven as one might guess from three artists on three issues, but not bad. In fact, the book is good enough that I will likely keep my eye on Team Seven for times when they might cross paths with characters I continue to follow. But I'm just not sure I'm going to be a regular reader of the title. It's not bad, it's just not holding my interest enough to justify the expense right now.
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