Kiss Kiss Bang Bang 1-5 (2004)
CrossGen Entertainment
Tony Bedard, writer
Mike Perkins and Andrew Hennessy, artists
CrossGen is where I first became aware of Tony Bedard. He had some writing and art credits on comics before then; but it was while he worked at CrossGen that I learned his name and knew that I liked what he wrote. First it was through his work on the excellent — albeit short-lived, as most CrossGen titles ended up being — work on Negation. And then later with his writing on this 1960s super-spy title.
The majority of the CrossGen titles took place on other worlds that often shared characteristics of various Earth time periods, but it is never explained within the pages of this title if it takes place on Earth in the 1960s or simply another CrossGen universe planet whereon life closely imitates the British Empire in the 1960s. The agents in this series do, however, work for MI6, lending credibility to the idea that this is, in fact, Earth.
Wherever Kiss Kiss Bang Bang is set, the top agent at this MI6 is Charles Basildon; however, Basildon is a fictitious name assigned to whichever agent happens to be the agency's top operative at the time. Should that agent be killed in action, another moves up and assumes the name and rank, making use of the ongoing reputation.
At the outset of the series, the current Basildon is a highly accomplished and skilled agent, but one with a very narcissistic personality. He accomplishes his missions but has a penchant for getting his partners killed on a disturbingly regular basis. Stephanie Shelley, a very capable young field agent just coming up in the ranks, is to be Basildon's latest partner and possibly the first female agent to assume the Basildon identity, if she lives long enough.
The art by Mike Perkins is perfectly suited to such a story. His figures and settings look realistic enough to feel like you're watching an afternoon action movie. He is quite adept at having his characters convey their emotions through various facial expressions, adding to the context of the writing. And he draws some incredible larger-than-life explosions when the action turns more heavily to the "bang bang" part of the title.
In these early issues, Basildon and Shelley are assigned to track down a mysterious figure named Lazarus Bale, someone about whom little is truly known but who seems to often be at the center of criminal goings-on. Bale turns out to be an albino with ties to an ancient civilization and has a penchant for underlings who appear to be clones of various world dictators from the past.
As bizarre as all that sounds, these issues offer some great action mixed with equal parts humor and mayhem. It's too bad this series was cut short by the demise of CrossGen, as it would have been interesting to see where Bedard and company would have taken this series.
Showing posts with label Crossgen. Show all posts
Showing posts with label Crossgen. Show all posts
Tuesday, March 25, 2014
Tuesday, August 03, 2010
Two Great Flavors. One Great Read.
Mike Danger may not be a familiar name to some, but he was a hard-boiled private detective who headlined a new comic-book idea dreamed up by a young writer named Mickey Spillane in 1940. No one bought the comics concept at the time, however, and Mike Danger got an overhaul, being reborn as Mike Hammer, star of several crime noir novels and later a television program.
But Mike Danger was just too tough a character to roll over and die to make way for another.
In 1995, a new comics company named Tekno Comix began publishing several different titles representing a variety of genres. They had super-heroes with the I-Bots, mystical elements empowered women to take up the mantle of Lady Justice, science fiction was the name of the game for Lost Universe and Primortals. Tekno almost served as a precursor to CrossGen in that regard and one other. The company had a number of big-name creators in their stable and serving as inspiration, folks like Neil Gaiman, Gene Roddenberry, George Perez and Max Allen Collins.
Collins, no stranger to crime fiction, worked with Mickey Spillane to finally bring Mike Danger to the medium the character was created for. Mickey Spillane's Mike Danger was one of Tekno's debut titles and continued for a total of two volumes and 21 issues, all of them written by Collins.
In those adventures, Mike Danger begins in the world of 1952, a private detective who often solves cases for his war buddies with the help of his beautiful secretary/confidante/partner, Holly. Mike travels from 1952 into the future by means of the first story arc and subsequently spends a great deal of time "trapped" in the year 2052, so much of the series combines the familiar trappings of both the crime noir and sci-fi genres to great effect.
Art chores are handled by a variety of greats such as Eduardo Barreto, Steve Leialoha, Frank Miller, Peter Grau, Walter Simonson, Steve Erwin, Terry Beatty and Brad Gorby.
The second volume of the series began in 1996 when Tekno Comix changed its name to Big Entertainment, and all of the publisher's books re-launched with new No. 1s. There was no break in the series story-wise. So just imagine that Vol. 2, issue No. 1, of Mickey Spillane's Mike Danger is really just issue No. 12 and you get the idea.
I highly recommend the series. If you've never tried it before, seek them out. These are truly good comics, combining humor, drama, imagination and a whole lot of two-fisted action, kiddie cops!
But Mike Danger was just too tough a character to roll over and die to make way for another.
In 1995, a new comics company named Tekno Comix began publishing several different titles representing a variety of genres. They had super-heroes with the I-Bots, mystical elements empowered women to take up the mantle of Lady Justice, science fiction was the name of the game for Lost Universe and Primortals. Tekno almost served as a precursor to CrossGen in that regard and one other. The company had a number of big-name creators in their stable and serving as inspiration, folks like Neil Gaiman, Gene Roddenberry, George Perez and Max Allen Collins.
Collins, no stranger to crime fiction, worked with Mickey Spillane to finally bring Mike Danger to the medium the character was created for. Mickey Spillane's Mike Danger was one of Tekno's debut titles and continued for a total of two volumes and 21 issues, all of them written by Collins.
In those adventures, Mike Danger begins in the world of 1952, a private detective who often solves cases for his war buddies with the help of his beautiful secretary/confidante/partner, Holly. Mike travels from 1952 into the future by means of the first story arc and subsequently spends a great deal of time "trapped" in the year 2052, so much of the series combines the familiar trappings of both the crime noir and sci-fi genres to great effect.
Art chores are handled by a variety of greats such as Eduardo Barreto, Steve Leialoha, Frank Miller, Peter Grau, Walter Simonson, Steve Erwin, Terry Beatty and Brad Gorby.
The second volume of the series began in 1996 when Tekno Comix changed its name to Big Entertainment, and all of the publisher's books re-launched with new No. 1s. There was no break in the series story-wise. So just imagine that Vol. 2, issue No. 1, of Mickey Spillane's Mike Danger is really just issue No. 12 and you get the idea.
I highly recommend the series. If you've never tried it before, seek them out. These are truly good comics, combining humor, drama, imagination and a whole lot of two-fisted action, kiddie cops!
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