Tuesday, May 10, 2016

Thank You, Sirs, May I Have Another


Hype
PaperFilms and Adaptive Comics
Jimmy Palmiotti and Justin Gray, writers
Javier Pina, artist

Alessia Nocera, colorist

 I don’t like everything I’ve read by writing partners Justin Gray and Jimmy Palmiotti — at least not everything they write with someone else’s characters. But I have read a few of their original creations — titles like Time Bomb, for instance — that I did enjoy quite a bit. So their names draw my attention when I’m placing my monthly comics order or shopping around for occasional extras.
Several months ago, I came across a Kickstarter promo ad for another original creation of theirs, Hype. Apparently, the duo has released several projects via Kickstarter in the past. Anyway, the promo caught my eye, and their names piqued my interest. I found a support level I agreed with and funded the project. And a few short months later, I had not only Hype but a couple other standalone original graphic novels by the pair to look forward to.
I confess I haven’t yet had a chance to read the other titles I received with HypeAbbadon and Denver — I’m not even quite sure what they are about. But I have read Hype. And I loved it! The promo art had me expecting a pretty straight-forward superhero title with a little time twist: the main hero, Hype, can only experience life for 45 minutes a day. The rest of the time he’s asleep, recharging. But the actual story is so much more.
The pacing of the story, for example, seemed a bit jarring at first. Transitions were almost nonexistent. The story is told in brief glimpses of the various players. Each snippet of story gives you information about the central characters and advances the plot, but it is clear there is more going on that we readers aren’t privy to. By the third such break, I came to realize that this was a neat bit of writing that allows the reader to experience things in much the way Hype does. It’s a way for us to connect with the character beyond the norm. And it works very well.
I will also reveal that the story in this OGN has a bit of an open ending. There is very much the promise of more action to come, and I hope this creative team can reunite to produce future volumes of Hype’s story, either through another Kickstarter or their own PaperFilms or by being picked up by another publisher. But sometimes, such a story can seem incomplete. Readers are left feeling like they only got half a story for their money, just the set-up and no payoff. That isn’t the case with Hype. This is a complete story, beginning to end, and feels like a satisfying read despite being only 52 pages long. Yet it is also very clear that there is more story to tell with these characters, more questions to be answered, more adventure to be had.
As usual, I'm more of a story person and tend to focus mostly on that aspect of books. But the art is always an important component of the comics medium. Great art can enhance a good story, while art that is not to a specific reader's taste can ruin an otherwise good tale. Javier Pina's art is crisp and clean, not gritty like the covers on the other downloads I scored at the same time as Hype. Pina's art, along with Alessia Nocera's bright vibrant colors, add to the superhero feel of this story despite its departure from the usual story conventions of the genre. They help make this story feel familiar while the writing direction takes readers in an unexpected direction. And the union of all these efforts is something truly worth a look.

Tuesday, April 19, 2016

Thinking Inside The Box





Hey, thanks for checking in here; I know it’s been a while, and I do appreciate those of you who stop by from time to time.

Just had a quick tidbit to post today that I thought might be of some interest. Those of you who have followed this blog in the past know I’ve been trying to sell off some of my comics collection to free up space after the birth of our first child. I started that effort back before my wife was even pregnant, and our daughter is now 4 years old, so it has been a slow, ongoing process.

In the meantime, I’ve not only sold off some of my collection, but I’ve switched to a drawer boxes system of storing the comics I plan to hold onto, so I have a number of emptied short comic boxes. Now some of those boxes continue to hold the books I have yet to sort through and decide whether to sell or keep. Others hold the ones I’m trying to sell until they are gone. But I’ve also got a small collection of now empty comic boxes in our garage.

At the same time, our daughter has a number of toys, including several playsets — the kind with many big and small parts that take up too much room to leave assembled when not being played with but for which one can lose many of those small parts if they are just tossed in a big toy box with everything else. And before you suggest storing such toys in the original boxes they came in, really, who keeps the original packaging if you are going to open the toys, and what 4-year-old has yet grasped the collector mentality of NOT opening original toy packaging?

Even if you couldn’t see exactly where this topic is going, the above picture should have given you a big hint: I had the idea recently to convert some of those old comic boxes into playset storage boxes and decorated them accordingly for my daughter. I thought it was a good idea and thought I’d share.

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I apologize again that the posts have been non-existent of late, but if you enjoy reading this blog, you can get more by liking my page on Facebook (where I recently posted some of my thought on “Batman v Superman: Dawn of Justice,” for instance) and/or following me on Twitter. And of course, if you are looking for a good deal on some of the comics I am selling off to make room in our house, please check out my main Steve's Comics For Sale site or the StorEnvy version of the site. As always, thanks for stopping by and happy collecting!

Tuesday, November 10, 2015

Have A Little Faith

The Tithe Vol. 1 tpb
Image Comics
Matt Hawkins, writer/co-creator
Rahsan Ekedal, artist/co-creator



I like to try new things when my budget allows. Both my comics-buying budget and my typical pull list have shrunk considerably of late. But I still keep my eyes open when ordering my usuals for things that pique my curiosity.

This series, as might be obvious from the title, involves religion. But it was also solicited as a unique heist story. Either of those two topics alone would likely catch my eye. Combining the two made me very curious. But I was also guarded. Every storyteller wants potential readers to see his or her story as unique, but not all of them are. Matt Hawkins and Rahsan Ekedal have taken familiar elements from familiar genres and crafted a tale that, while maybe not so unique, is still a heck of an engaging read that is well worth your time.

A mysterious hacker group named Samaritan gains access to a Federal Bureau of Investigations list of mega-churches and the related founders currently under quiet investigation for fraud. Then Samaritan members gather proof of the illegal activities, often faster than the federal authorities can, and sometimes even uncovering additional crimes along the way.

Finally, Samaritan stages an elaborate robbery of each targeted mega-church, stealing vast amounts of cash donations while simultaneously revealing the truths it has uncovered about the church and its hypocritical leaders. The stolen cash is then distributed to a variety of charitable organizations, turning the group into modern-day Robin Hoods and winning them huge public support.

The two FBI agents heading up the initial fraud investigation — Jimmy Miller and Dwayne Campbell — are diverted to uncovering the members of Samaritan and shutting them down. The two agents couldn't be more different. Miller is the tech guy wrestling with his duty and a growing appreciation for the methods and accomplishments of Samaritan. Campbell is more of a people person who fears the escalating antics of Samaritan are going to get people hurt or killed if the group isn't stopped.

In the hands of lesser creators, all of this might boil down to an all-out condemnation of organized religion. There is certainly no shortage of real-life mega-church founders who have ended up in disgrace for their actions. But Hawkins and Ekedal take a different approach. They don't shy away from the evils committed in the name of religion. But neither do they condemn all religion or all religious people with one broad stroke. Rather this is an examination of a number of things people put their faith in and some of the possible benefits and consequences of such faith.

I expected to try The Tithe, hopefully enjoy it, then walk away from what I thought was a collected limited series. Imagine my happiness at finding that not only did I really enjoy reading this title, but it is an ongoing with a second collected volume to be solicited soon for an April release. In the meantime, I think I'll try to check out a previous graphic novel series by these two, Think Tank. If they are anything like this volume, I expect to be impressed.


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I apologize again that the posts have been so irregular of late, but if you enjoy reading this blog, you can get more by liking my page on Facebook and/or following me on Twitter. And of course, if you are looking for a good deal on some of the comics I am selling off to make room in our house, please check out my main Steve's Comics For Sale site or the StorEnvy version of the site.

Tuesday, October 13, 2015

Will My Green Arrow Please Stand Back Up


Green Arrow (2011) 41-43+
DC Comics
Benjamin Percy, writer
Patrick Zircher, artist





I know, I know. Last post was Green Arrow. But I felt moved to follow up on last time's follow-up.

The new creative team that started with this arc — Benjamin Percy and Patrick Zircher — did away with a number of the features I liked from the last team's wonderful arc. We're still in Seattle, but the cast is reduced to just Oliver, Emi and new tech guy Henry.

Having said that, I really want to stress that I very much enjoyed this team's first arc, "The Nightbirds." The story introduces a credible, real-world threat, albeit one pumped up with "killer robots" and a maniacal mastermind to make it fit more comfortably into the four-color world we all enjoy. It presents the kind of street-level problem Green Arrow is known for tackling with some fun moments here and there to keep the story from turning too dark. Percy has crafted a story with some subtleties that I appreciated, and Zircher has a clean, but moody art style that complements the narrative. Colorist Gabe Eltaeb also deserves kudos for matching the tone of the story with a limited, muted color palette.

The second reason I wanted to talk about this arc, though, is my problem with it. I enjoyed the story. It was an entertaining read expanding on the privacy versus security debate. But it was really only a Green Arrow story because it was in Green Arrow.

You could take Oliver out of the story, insert almost any other hero, and the basic story doesn't change. To get to the nutcase behind the plot, the hero has to go through the killer robots. Sounds like a classic Superman story. Ollie uses tech arrows to hack the robots' programming. Cyborg, anyone? Ollie has to do a little investigating to track down the villain. Batman could do that and would have been better and more efficient about it.

With the exception of a few subplots, there was nothing that made this story have to feature Green Arrow. And those subplots, likely laying groundwork for future arcs, were not integral parts of this arc.

Again, I liked this story. I was nervous about yet another creative team change on this title, but these guys have convinced me to stick around a little longer. That's their job: to get me to keep buying. If they want me to hang around for the long run, however, I need a little more reason for Ollie to be in the stories they are writing for his title.

And to peek ahead a little further, issue No. 44 is all about yet another character, George, introduced in "The Nightbirds." Now, I like George, and he has potential to be a nice addition to the cast. His origin was also an interesting read. But again, let's get some focus back on Ollie soon, please.

Tuesday, September 29, 2015

Not That You Asked, But …

Green Arrow (2011) 35-40
DC Comics
Andrew Kreisberg and Ben Sokolowski, writers
Daniel Sampere, Jonathan Glapion, Gabe Eltaeb and Daniel Henriques, artists



OK, I'm behind on my reading. If you're a regular follower of this blog, that isn't news to you.

So why am I talking about these issues that are nearly a year old? Since the launch of the New 52, Green Arrow has been hit or miss with me, a miss more often than not. I talked more about that here. And I also raised the hope that the return of Andrew Kreisberg to the title might mean an upswing in the title's likability for me. Thus, here is the post where I answer that burning question I left you all hanging with.

Kreisberg and scripter/co-plotter Ben Sokolowski continue the trend of bringing elements from the hit CW show "Arrow" into the mix. They keep Diggle, introduced in a previous arc, and have added other television show elements such as Felicity Smoak. Katana, too. I like "Arrow," but I don't want my monthly dose of Green Arrow comics to too closely copy the television program. Well, that isn't what Kreisberg and Sokolowski are doing here. These characters aren't exactly the same as their TV show counterparts.

Also, Kreisberg and Sokolowski have re-introduced elements from past comic incarnations of Green Arrow, helping to further differentiate the comic from the TV continuity. The setting, for one, is Seattle, not Star City or Starling City. This story arc, "The Kingdom," also introduces the New 52 version of Mia Dearden and brings back Tommy Merlin, now a dark archer named Merlyn. Further cementing this continuity as different from "Arrow" is the inclusion of a number of DCU guest stars, including Lex Luthor and Batman from Justice League and Arsenal from the New 52 title he shares with Red Hood.

All of that adds up to a very enjoyable story arc that gives me renewed hope for the Green Arrow title. I still have the two-month Convergence titles to read, but this creative team seems to finally have gotten this title on track, reminding me why I like the GA character and making me look forward to each new issue of his title.

But then I remembered that the creative team once again changes with the issues post-Convergence. I hated the frequent creative team changes on this title before. And it looks like they haven't stopped. Maybe DC doesn't want me to like this title. I swear I'm about to give up trying to like it. But hey, if you get the chance, pick up these issues or the likely trade collecting them. This story, and this creative team, at least, are worth the price.

Tuesday, September 22, 2015

Turn The Key And Unlock Greatness

Locke & Key Vols. 1-6
IDW Publishing
Joe Hill, writer
Gabriel Rodriguez, artist



Finishing a really good book or series is always a bittersweet event. There's the joy of having experienced the story, the satisfaction of having completed the journey to its end. But if you really enjoyed the book, connected with the characters, then there's also a bit of sadness that their story is over and there will be no more.

That's how I felt after finishing the entire Locke & Key series at long last. I borrowed the first three volumes from my local library. You can read what I thought of those volumes here and here. But in short, I liked them enough that after the third volume, I decided to just buy the series, which I did after doing a little bargain hunting. But then, due to the craziness of life putting me quite behind on my reading, it has taken me a while to get back to the series.

Because of that delay, I decided to re-read the first three volumes. I still remembered the basic story of the Locke children — Tyler, Kinsey and Bode — and how they came to stay at their ancestral home, Keyhouse, in Lovecraft, Maine. But I wanted to refresh my mind on all of the details of the story before beginning the second half of their journey.

The highest recommendation I can give Locke & Key is that I did connect with the characters. I did enjoy the ride they took me on. And I can look forward to re-reading favorite parts again. After all, I just re-read the first three volumes of Locke & Key for this pass through, and I enjoyed them just as much the second time through as I did the first time. This is definitely a series I intend to read again at some point.

You may have figured out by this point that I am not going to share any story specifics. There are plenty of early story and set-up details in my earlier reviews of the first three volumes if you want to know more about the series before trying it. I don't want to spoil anything more for anyone who might be coming to the series fresh, like I did. But I will share one more personal reaction to Locke & Key.

As I started the sixth book, I realized I was uneasy. A number of characters die along the way; would anyone make it out of this story intact? This is a horror story, after all, and it might not end well for any of the characters. I haven't spoiled the ending by sharing that detail; I haven't told you if my fears were realized or not. But what that sentence does reveal is that this horror story scared me. It left me with a sense of dread for the characters and their fates. How often does that happen that a scary story really scares you in the reading of it?

If you've never read Locke & Key but you like a good scary story, then check this series out. You don't have to be only a horror fan to appreciate this story, though. Anyone who loves a good story, a gripping drama that unfolds slowly and pulls you in deeper with every page, will find something to enjoy with Locke & Key. Do yourself a favor and seek it out. I haven't heard from anyone who has read this book and didn't like it. That alone seems like high praise!

Tuesday, September 08, 2015

Well Worth The Price Of Admission

El Diablo 1-16 (1989-90)
DC Comics
Gerard Jones, writer
Mike Parobeck, John Nyberg and Paul Fricke, artists



I completely missed this series when it was new on the stands. I don't remember seeing it on the shelves, although I was buying similar "new format" DC books at the time and was also buying the 1990 relaunch of Green Lantern — also written by Gerard Jones — that debuted a few months into El Diablo's run. In fact, I didn't even know anything about the original El Diablo character whose adventures were serialized in All-Star Western beginning in the 1970s, or the modern New 52 version of the character from Suicide Squad.

But more than once I've heard Michael Bailey on one of the many podcasts he appears on praise this short-lived series. If memory serves, Bailey touted the strong characterization and writing Jones brought to the Rafael Sandoval version of El Diablo. I've also heard Bailey praise Mike Parobeck's clean, dynamic art style from this series as well as his short run on the phenomenal 1992 Justice Society of America (sadly, only 10 issues). So, I decided to seek out the back issues and give the series a try. I was not disappointed!

Readers never learn much about Rafael Sandoval's back story or his ties to the previous version of El Diablo, if any. In the first issue of the series, Sandoval has recently been elected to the city council of his home, Dos Rios, Texas, with the backing of the town's amiable mayor. Sandoval has accepted the position because he hopes to improve things for the Hispanic population of Dos Rios, a border town seemingly made up of mostly whites, a generous number of Hispanics and also some black residents. When issues come up that can't be handled in council chambers, Sandoval adopts the El Diablo identity for a more hands-on approach to problem solving.

There are familiar elements of superhero fare in the pages of El Diablo, but most issues of the series tackle much more "real-world" social ills, from drug peddlers to child abductions, political backstabbing to racial tensions. There wasn't a super villain in any of the issues. But there was plenty of peril, excitement and drama.

The title avoids the "preachy" problem so many relevant comics can fall into, too. Jones does an excellent job of presenting both sides of some tough issues without making either side wholly evil or genuinely pure. All of that careful scripting gives El Diablo and the members of his supporting cast multiple dimensions, fleshing them out like real people, not one-dimensional caricatures. The entire creative team makes this book a joy to read. So much so, I wish the title had been able to sustain itself for a longer run.

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Obviously, I'm back trying to post on the blog. I greatly appreciate those of you who have continued to check in here even though there haven't been new posts in quite a while. I can't promise even a weekly schedule yet, but I'm going to try to post here when I can. I never did do regular reviews on the Facebook page either, but I did recently post a little something about Dark Horse's Ghost Vol. 1. If you want to check it or any of my other non-review posts out, you can visit the page here.